Sometimes you have to take a stand! If you put Courage into play in a Triad that influences a Gloom-controlled Frontier, you gain 1 Action. Check for control before invoking Courage and gain the Action even if Courage causes Gloom to lose control of the Frontier.

This is a Mild Emotion. If this Emotion is Empowered, it is replaced with a Strong Emotion called VALOR.

Empower is a Spirit Action available in the Full Game rules.

Related Rule(s)