Cerebria: The Inside World

List of Intentions

menu

Intentions serve as secondary goals beside Aspirations. Each can be completed multiple times per game, awarding 1‑2 points to the accomplishing team, as well as an occasional bonus Essence, cards, or Ambition.

Pursuing Intentions can be a great fallback strategy when the current Aspirations seem out of reach, and well‑timed bonuses from the Wheel of Intentions can result in very efficient and satisfying turns. Intentions work best once players are comfortable with Cerebria, therefore they are not part of the Basic game.

There are two sets of Intentions, one on each side of the Team boards. Both teams should play with the same side, either “A” or “B”.

SIDE “A”

Remove at least 1 Essence with the Quell Action.

Take 4 or more Willpower from a Sphere with Absorb.

Fill all Essence spaces on an Emotion card (except Brightness and Bleakness).

Fully upgrade a Spirit Action.

SIDE “B”

Remove at least 1 Essence with the Quell Action.

Add a Fortress to the Identity during a Revelation.

Empower an Emotion.

Score this the first time you have at least 1 Vibe token in each Spirit Action row. Also score it the first time you have at least 2, at least 3, and 4.