A game of Cerebria can end in three ways:

1. The last Common Aspiration is scored: The game ends if it is not possible to proceed to a new Common Aspiration after a Revelation, either because the final Common Aspiration was scored, or because the final one was removed during the Revelation.

2. A team would score a Minor or Major Fragment during a Revelation but has none remaining of that type: In this case, that team adds their Capping Fragment to the Identity after all other Fragments, including Fortresses, have been added. In the extremely rare case when both teams would add a Capping Fragment, the team that triggered the Revelation adds their Capping Fragment, and the other team scores 4 points. Their Wheel of Intentions can be used to record these points.

3. A team acquires 20 or more points on their Wheel of Intentions (full game only).

If any of these occurs, the active player may still finish their turn. Then proceed to final scoring.

NOTE: It is possible that some players will have one less turn than others.

FINAL SCORING: Points for Fragments in the Identity will be added to the points the teams already have in their Wheels of Intentions. You can use the Wheels to add up total points. Just remember how many times you have passed the starting space.


• 3 points for each Minor Fragment.
• 5 points for each Major Fragment.
• 4 points for the team (if any) that has the Capping Fragment.

In case of a tie, the team with the Capping Fragment wins. If neither team has the Capping Fragment, the game ends in a tie, with Cerebria in complete balance.