Aspirations are the driving force behind Revelations, and as such, they have a strong effect on gameplay. Though pursuing Aspirations is not the only way to do well in Cerebria, it is generally never wrong. When in doubt about what to do, just refer to the current Aspirations!
There are nine different Aspirations in the game. Each is found in the Common Aspiration deck and in each team’s Hidden Aspirations deck. At all times, each team is pursuing one Hidden Aspiration and one Common Aspiration, which is also being pursued by their opponents.
Aspirations are evaluated only during Revelations, after which everyone gets new Aspirations. Hidden Aspirations must never be the same as the Common Aspiration.
Aspiration of Attitude is accomplished by controlling more Realms than the other team.
Aspiration of Openness is accomplished by controlling more Frontiers than the other team.
Aspiration of Awareness is accomplished by having Emotions in more Triads than the other team.
REMINDER: A Triad is the set of 3 Emotion slots that can influence one Frontier. The board has five Triads.
Aspiration of Unity is accomplished by having a longer chain of adjacent Emotions than the other team. This chain is referred to as a Unity.
Above: Bliss has a Unity of length 4.
Aspiration of Liveliness is accomplished by having more total Essence on Emotions than the other team has.
Aspiration of Versatility is accomplished by having Emotions on the board with more types of Vibes than the other team has.
NOTE: Brightness and Bleakness (the starting Emotions) have no Vibe, so they do not count towards this Aspiration.
Aspiration of Fortitude is accomplished by having a higher total Intensity bonus from Fortresses than the other team has.
BASIC GAME: Aspirations of Sensibility and Reflection are not used in the basic game — simply remove them from the Common and Hidden Aspiration decks at the start of the game. This will also make the basic game somewhat shorter than the full game.
Aspiration of Sensibility is accomplished by having an Emotion with a higher Intensity than any Emotion owned by the other team.
Aspiration of Reflection is accomplished by controlling more Realm‑Frontier reflected pairs than the other team.
Above: A Realm-Frontier reflected pair controlled by Gloom.