Pathfinder Adventure Card Game

Compatibility with Older Sets


To use older cards with this set, or to use these rules with older sets, apart from keeping game term changes in mind, there are just a few things that need special consideration.

• To set up an older scenario, refer to its Adventure Path, adventure, and scenario cards.

• If an older card’s level is B, C, or P, treat it as 0.

• When effects refer to cards that have the Basic trait, treat them as referring to level 0 cards; when they refer to cards that have the Elite trait, treat them as referring to level 1, 2, or 3 cards.

• On weapons and spells from previous sets, any power that adds to or subtracts from a check, or that rerolls dice, may be played freely. Powers that also determine the type of check may not be played freely.

• If a card you banish to play has a check that can allow you to do something other than banish it, put it in a recovery pile and attempt that check at the end of the turn.


• If an effect on an older card references a check or other requirement to close a location, treat it as referencing guarding as well as closing.

• Since closed locations are banished, ignore effects that involve interacting with closed locations, and treat the term “open location” as referring to any location on the table.

• If a card tells you to shuffle your token into a location deck, shuffle in a proxy instead.

• Treat characters that have the Arcane, Divine, Melee, or Ranged skill as proficient with the corresponding trait, and treat characters that are proficient with Heavy Armors as proficient with armor. If a boon requires proficiency with Light Armors, all characters are considered proficient with it.

• When playing an older Adventure Path, continue to use the feat rewards as listed on the cards; limits on feats don’t apply in those APs. At the end of each adventure, each character gets a hero point that cannot be used to gain a feat.

Visit for a list of changes for specific cards.