Card Type: A category of card. See the Card Types section for more details.
Challenge Mode: The variable difficulty of a scenario. See the Play It Your Way section for more details.
Character: A card that represents you in the game. See the Characters section for more details.
Check: A die roll that determines whether you succeed or fail at a challenge. See the Attempting a Check section for more details.
Close: Do something to banish a location. In most scenarios, closing locations is essential to winning. See the Closing Your Location section for more details.
Closing Henchman: A type of henchman which, when defeated, lets you attempt to close your location. See the Closing Your Location section for more details.
Cohort: A type of support card. See the Cohort section for more details.
Combat Check: A type of check. Many powers let you use specific skills for your combat check; otherwise, use Strength or Melee. See the Determine Which Skill You’re Using section for more details.
Corner: Cut off a villain’s escape by leaving no unguarded locations. In many scenarios, cornering a villain leads to winning. See the If the Villain Has Nowhere to Escape to, You Win! section for more details.
Damage: An effect that, if not reduced, causes you to discard cards after something negative happens. See the Suffering Damage section for more details.
Damage Type: A trait of damage, such as Combat or Fire. See the Suffering Damage section for more details.
Danger: A specific story bane assigned by a scenario to be summoned during play. See the Prepare the Story Banes section for more details.
Dead: Unable to affect the game. When you have to remove a card from your deck and you don’t have any left, your character dies. See the Dying section for more details.
Deck: A stack of cards your character brings to a scenario. See the Build Your Deck section for more details.
Deck List: A list on the back of a character that specifies the number of each type of card allowed in that character’s deck. See the Characters section for more details.
Defeat: Succeed at all of the checks and other requirements to conquer a bane. See the Encountering a Card section for more details.
Deity: A name added as a trait to some blessed checks. See the Bless section for more details.
Difficulty: The amount needed on a die roll to succeed at a check. The result must be greater than or equal to the difficulty. See the Determine the Difficulty section for more details.
Discard: Put a card faceup into your discards. See the Discard section for more details.
Discards: A pile of faceup cards next to your deck where your cards may go when you play them, or when you suffer damage; see the Discard section for more details. The hourglass discards are a pile of faceup cards next to the hourglass that you advance the hour into at the start of each turn; see the Advance the Hour section for more details.
Display: Place a card on the table; the card’s powers function until it’s discarded. See the Display section for more details.
Distant: At another location. See the Local and Distant section for more details.
Draw: Take the top card from your deck (or elsewhere, if specified) and put it in your hand.
During Recovery: At a point at the end of each turn when you may be able to prevent some cards in the recovery pile from being returned to the vault. See the End Your Turn section for more details.