Effect: Anything that happens in the game. Powers often cause multiple effects. See the Card Basics section for more details.

Encounter: Attempt to evade, acquire, or defeat a card; also, the process of doing so. See the Encountering a Card section for more details.

Escape: Shuffle a villain and other cards into unguarded locations after resolving the encounter. See the Determine Whether the Villain Escapes section for more details.

Evade: End the encounter with a card without interacting with its powers. See the Apply Any Evasion Effects section for more details.

Examine: Look at one or more cards in a stack. See the Searching and Examining section for more details.

Explore: Encounter a card in your location. See the Explore section for more details.

Favored Card: A card type and/or trait that a character’s starting hand must contain one or more of. See the Draw Starting Hands section for more details.

Feat: A checkbox on your character that gives you access to improved skills, powers, or more cards. See the Feats section for more details.

Freely: Not counting toward the usual limit of playing one of each type of boon on a check or step or while suffering damage. See the Encountering a Card and the Suffering Damage sections for more details.

Guard: Prevent a villain from escaping to a distant location. See the Attempt to Guard Distant Locations section for more details.

Hand Size: The number of cards you draw to form your hand. See the Hand Size section for more details.

Heal: Shuffle cards from your discards into your deck. See the Healing section for more details.

Henchman: A type of story bane. See the Story Banes section for more details.

Hero Point: A reward you can spend to gain feats, reroll dice on your check, or return from death. See the Hero Points section for more details.

Heroic: A challenge mode. See the Normal, Heroic, and Legendary Mode sections for more details.

Hour: The top card of the hourglass discards. See the Advance the Hour section for more details.

Hourglass: A countdown timer for the game. See the Create the Hourglass and the Advance the Hour sections for more details.