I, II, III, IV, V: Roman numerals, 1, 2, 3, 4, 5, respectively.
1+: Means “1 or more”.
1 (or any other number): When a number is specified, you are strictly limited to that number. Example: If a card states “1 Assassin may move”, only one Assassin is allowed to move.
Ally: Refers to an Ally of the Assassins, such as Leonardo da Vinci, Courtesans or Mercenaries.
Assassin: Refers to any Assassin or Assassin
Apprentice, male or female.
Enemy: Refers to any Guard (Crossbowman or Elite Guard) or Boss. When “Guard”, “Crossbowman” or “Boss” is specified, only that type of enemy is affected.
Guard: Crossbowman and Elite Guard. Elite Guards are detailed in the Memories set up instructions.
Hidden Blade: Weapon used by the Brotherhood of Assassins. Any weapon bearing the following icon () is a Hidden Blade. For example the “Poison Blade”.
Memory: Mission.
Capitalized word: Element generally associated with a rule. Examples: “Nearby” or “Assassin Apprentice”. You can find these terms in the index at the end of this booklet.
Character: Refers to any miniature in play, Assassin, Ally and Enemy.
Map: Combination of miniatures, tokens and tiles on which a Memory takes place.
XP: Experience points