MOVE (1 )
Move to a Nearby square (see following image). The start and destination squares can be of any type, for example a roof or a street.
Squares Nearby a Character include the one on which they are, as well those in orthogonal (never diagonal) contact with that square, as long they are not separated by a wall (thick black line)
In this example, the Assassin could move up, down and right. Diagonal movements are not allowed and the square on the left is blocked by a wall.
TRADE (1 )
When an Assassin performs this action, all Assassins in the square in which they are located can take, give or trade equipment, weapons and armors at will.