RULES
Dead Throne
Intro To Dead Throne
3
Description
What is Dead Throne?
How to start
Set Up
11
On the Map
4
Regions
Towns
Loot Buildings
Dead Zones
Box Set Up
Map Set Up
Card Tray
Characters - Starting Equipment
Symbols
Terms
Examples/Images
General Rules
20
Starting and Ending you turn
Moving/Path/Quick Paths
Interactions
Items
Equipping/Combos/Dropping
Enchanted/Tool/Using Items
Breaking/Repairing Items
Scrolls
Traps
Battling Opponents
The 4+ Rule
Fleeing
Battling Enemies
Health Board Rules
Essences
Combined Attacks
Picking Up and Dropping Items
Quests and Lone Quests
Merchants, Mages, Ring Rocks and Relics
Dying/Respawning/Battle End
Core Playing Modes
19
Competitive
4
Objective
Character and Game Set Up
Restrictions and Others
Ending the Game
Hero of Lirennor - Solo
5
Objective
Character and Game Set Up
Agrimor
Using the Board
Differences
Defender - Co-Op
10
Objective
Character and Game Set Up
Terms
Agrimor
Using the Board - XP and Levels
Moving as a Group
Groups - Group Battles
Enemies
Towns
Differences
Scenarios
5
Create your own Scenarios
3
Intro
Standard Co-Op Rules
Standard Solo Rules
Rogue Regions (Competitive)
Long Way Home (Co-Op)
FAQ
Dead Throne
Category: General Rules
menu
Dead Throne
General Rules
All the basic rules of playing Dead Throne.
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Starting and Ending you turn
Contents of this Category
Starting and Ending you turn
Moving/Path/Quick Paths
Interactions
Items
Equipping/Combos/Dropping
Enchanted/Tool/Using Items
Breaking/Repairing Items
Scrolls
Traps
Battling Opponents
The 4+ Rule
Fleeing
Battling Enemies
Health Board Rules
Essences
Combined Attacks
Picking Up and Dropping Items
Quests and Lone Quests
Merchants, Mages, Ring Rocks and Relics
Dying/Respawning/Battle End