- Attack. For weapons and enemies, and is used to replace the word ‘attack’. The number is the amount of attack or damage that will be inflicted.
- Defense. Represents the amount of defense something has and is used to replace the word ‘defense’. The number is the amount of defense provided.
- Armor/Max Health. This refers to how much your health can go up to depending on the number.
- Buy Price. The number represents how much it can be bought for at the Market.
- Sell Price. The number represents how much it can be sold for at the Market.
- Level. The levels will be used throughout the game in different ways. Also used to replace the word ‘level’ and the number. The number represents the level.
- Hand Attack. When you have no weapon equipped, this represents how much attack your character has. The number is how much attack you can give.
- Hand Defense. When you have no item offering defense equipped, this represents how much defense your character has. The number is how much defense you have.
- Tool Item. If an item can be used as a tool during gameplay this symbol will be shown at the bottom of its description box.
- Solo Gameplay. Cards with this symbol can be played in Solo gameplay or in any mode without opponents.
- Co-Op Gameplay. Cards with this symbol can be played in Co-Op gameplay or in any mode where players work together.
- Enchanted Item. If an item has an enchantment, the text will have a purple glow and it will have this symbol at the bottom of its description box.
- Description Box. This is the description box. It will vary in layout slightly depending on the item or enemy.
- Medallion Pieces. Are pieces from an ancient medallion. Saladar needs them to win. If Saladar has one he gains an extra 1 max health for each one he possesses.
- Region Stones. Are the stones that Saladar uses to control Regions. They are referred to as active when they are on a step of their relevant Region. If a Hero has one he/she gains an extra 1 max health for each they possess.
- Elements. Creatures have their own elements. These are Earth, Water, and Fire.
- Region Name. Every tile except for the castle has a name. The name is on the tile so it can be read easily.
- Essence. An essence is a part of a creature or animal. You will get them as rewards for defeating one and they can be used for summoning or enchanting.
- Mother Step. Left over by the ancient enchanters and found all over Veles. These are places where magic flows strong through the ground.
- Reference Code. Each card has a unique code. This can be used to search for translations on our website or more.
- Life Token (Health Potion). The number refers to the amount of health gained.
- Life Token (Damage Potion). The number refers to the amount of direct damage you can inflict on an opponent.