- The enemy dice all have letters on them. These letters, apart from Ag and Ag+ all correspond to the first letter of each Region name. If you roll “A” for example, you will have to spawn an enemy on the waymarker of Alepond. The waymarker of each tile is indicated by the blue stack of stones.

- You spawn enemy by drawing from the region deck of the rolled region. If you draw anything but an enemy with an attack you simply put it back on top and draw a new one.

- You roll the appropriate die for the level you are on. Level 1 is green, then blue and then red.

- After every player has played, each enemy will then move on the same turn. You must move them towards their closest town. They move the equivalent steps to their level’s number. If two towns have equal distance then you decide where they go.

- If an enemy walks over a player or group they will automatically attack them. The battle begins after all the enemies have moved. If multiple enemies happen to be on the same step, they function as one.

- If in a battle, their attack and defense is added up and their elements are not factored in. When they move again they then move together as a group. They move equal steps to the highest level enemy.

- Spawned enemy can be attacked en route by the players. Players will get the first attack.

- When you attack Spawned enemy, you can either attack the enemy group or you can attack them individually as normal. If the enemy is defeated, return it to its deck.

- You can return a Spawned enemy to its deck by simply inflicting damage onto them.

- You will only collect any reward and XP by doing more damage to them as usual.

- A Spawned enemy will stop on the first step of a town. They will always attack a player first. If no players on their step, they will attack the town.