Setting A Trap:

1) You must first acquire a trap. The easiest way is to buy one at the Market for 5 coin.

2) The trap will explain how it is used. The top box will show its feature should it have one. If not it will explain how it is activated. Under that is the when, where, or how it can be activated. For example, some traps can only be activated within particular Regions.

3) The three trap levels show the traps effects. The first level is unlocked when you acquire the trap. The following two will require the trap to be combined with an item one after the other. That item is displayed on that level. Each item is on top of any previous and so is the effect it offers. If you unlock the third level, for example, the effects of the previous two are still applicable.

4) After combining the trap with any items or scrolls you must put it aside and not let anyone see it. Now you wait for your victim to spring it. You cannot trap yourself.

- Regardless of the trap’s effects your victim must stop to interact with it.

- The top level is the first level, you then move down sequentially when making it.

- As soon as a trap is bought it is active. You can add items/scrolls to it to increase its level whenever you wish, but you can’t then retrieve them.

Springing A Trap:

For your victim to spring your trap they must meet the trap’s requirements.

- If all there is is a feature, then all they have to do is pass over it and your trap will be activated. They do not need to land on it.

- Other traps are more specific and the trap will explain when it will be activated. After its use all cards involved are returned to their decks.

Remaining In Place:

- When a player must remain where they are whilst trapped their defense is reduced to zero. This means neither their shield or natural defense can be used. They can still attack, however. The same applies with some trap scrolls.

- Each new turn you must still interact with the step you are on.