Dead Throne

Standard Co-Op Rules

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- Can only use scrolls or quests with the Co-Op icon on them.

- The 4+ rule will not apply.

- No traps can be used.

Forming groups

- Any two players or more can come together to form a group. At this point your attack and defense is added up and becomes one.

- Whoever's turn it is, is considered the point player.

- When you are in a group, players can swap items around as they normally would if alone. This includes scrolls or Lone Quests. The groups inventory and carrying capacity acts as one.

- Players can split off from the group on their turn should they wish to.

Moving as a group

- If you are moving as 2 or more players you then move as a group. You only use one die.

- Whoever's turn it is rolls the die.

Group Battles

- Each turn, the point player rolls one die. They decide where to go and you all move as one.

- If the group must battle an enemy, then everyone's attack and defense is added up and counts as one. The same will apply if battling enemies that are part of a group.

- If you discover anything other than an enemy, such as items or Lone Quests then the point player will interact as normal.

- If damage is sustained, then the point player will have to take the damage.

- If enemies attack the group then the group can decide who will take on the roll of point player for that battle.

Standing Enemy and Enemy Groups

- Standing Enemy are sometimes referred to as S.E.

- S.E. move equal steps to their level.

- If an enemy walks over a player or group they will automatically attack them.

- If multiple enemies happen to be on the same step, they function as one. If in a battle, their attack and defense is added up and their elements are not factored in.

- Standing Enemy can be attacked en route by the players. Players will get the first attack.

- When you attack Standing Enemy, you can either attack the enemy group or you can attack them individually as normal.

- You can return a Standing Enemy to its deck by simply inflicting damage onto them.

Differences

- When a player dies, if they don't have a medallion piece they stay on the step they died on. Another player can revive them by using a medallion piece on them.