Trading Procedure


When you trade shillings for resources, you must pay guild members in rank order. For example, if the total cost is 3s (3 shillings), you would pay:

• 1 shilling to the guild master

• 1 shilling to the journeyman

• 1 shilling to opposite side of board into the farmer’s purse or church coffer. (The apprentice’s share ALWAYS goes to charity!)

If guild members are absent, return their shillings to the general supply (except for the apprentice’s share). If the cost of resources is higher than 3 shillings, simply repeat the sequence until the cost has been satisfied. (See trading Procedure example.)

Important: Even though guild members who trade with their own guilds will pay themselves, they still MUST have the total shillings required to complete each purchase.