2. Pull into Guild (Alchemist)


The journeyman at the Alchemist Guild moves 2 goods (fewer if impossible) from the Merchant Guild to the Alchemist Guild. Simply place the goods on their respective squares. If there is no room for a particular good, you may not transfer it. If you complete at least 1 cart/pile, you score 3 veneration points (vp) and draw 2 Royal Writ cards keeping 1 of them. Return the other card to bottom of deck.