RULES
FEUDUM
Components
1
Full Component List
Setup
15
The Board Overview
Setting up the board
Setting up the resources general supply
Setting up the Royal Writ cards
Setting up the Region tiles
Setting up resources in Merchant Guild
Setting up resources in Alchemist guild
Starting influence markers
Setting up King's seals
Starting goods in Farmer guild
Epoch marker
Regions starting goods
Starting player
Starting goods per player
Players starting locations
Playing the Game
5
Goal of the game
Gameplay overview
Game end
Strategy
The Winner
Playing a Round
79
Step 1 Take actions
58
Eleven Actions
51
1. Migrate Action
3
Migrate
“Distant Kin” (Advanced Game)
The Six Pawn Characters
2. Move Action
7
Move
Pilfer Resources
Vessels & Vessel Routes
Abandoned Vessels
Ferryboats
Epic Voyage
“Godspeed” (Advanced Game)
3. Influence Action
5
Influence
Wild Tiles
Rulers, Subjects & Serfs
Guild Status & Active Regions
“Money is Influence” (Advanced Game)
4. Improve Action
6
Improve
Region Tiles & Veneration Points
Wild Tiles
Feudums, Vassals & Military Service
Non-Vassals
“Tend Landscape” (Advanced Game)
5. Explore Action
3
Explore
Royal Writs
”Shovels & Swords” (Advanced Game)
6. Harvest Action
4
Harvest
Favors
Rosary Beads
“Inspect the Harvest” (Advanced Game)
7. Tax Action
2
Tax
”Reinforcements” (Advanced Game)
8. Conquer Action
5
Conquer
Conquering a Pawn
Conquering a Feudum
Saltpeter & Weapons
“Starve the People” (Advanced Game)
9. Defend Action
2
Defend
“Royal Immunity” (Advanced Game)
10. Repeat Action
2
Repeat
“Déjà vu” (Advanced Game)
11. Guild Action
8
Guild
Guild Functions
Repeating Guild Action
1. Trade (Any Player)
Trading Procedure
2. Pull (Journeyman)
3. Push (Guild Master)
”Feast” (Advanced Game)
Gameplay overview
Card Symbols
Regular Action
Starting Action Cards in hand
Repeating Guild Action
Starting Action Cards in hand
Regular Action
Special Ability (Advanced game)
Card Symbols
Extra or Sequential Action
Long Live the King
Step 2 Nourish Pawns
4
Nourish your pawns
Food
Wine
Wine Barrels & Sulfur
Step 3 Roll Progress Die
1
Progress Die
Step 4 Advance & Score Epoch (If Triggered)
7
Wild Tiles
New epoch triggered
1. Score Epoch (dawn of all epochs)
2. Subtract for Disloyalty
3. Replenish Landscapes
4. Replenish Map
5. Replenish Guilds
Step 5a End round
2
Guild Membership Significance
Passing starting player marker
Step 5b End Game & Final Scoring
5
Last epoch triggered & final scoring
The Winner
Wild Tiles
Game end
Goal of the game
Turn Overview
Gameplay overview
Advanced Game
17
Gameplay overview
Behemoth & Sea Serpent (Advanced Game)
Tame the Beast (Advanced Game) (Knight)
Reeves (Advanced Game)
The Six Pawn Characters
”Shovels & Swords” (Advanced Game)
Special Ability (Advanced game)
”Feast” (Advanced Game)
“Déjà vu” (Advanced Game)
“Royal Immunity” (Advanced Game)
“Starve the People” (Advanced Game)
”Reinforcements” (Advanced Game)
“Inspect the Harvest” (Advanced Game)
“Tend Landscape” (Advanced Game)
“Money is Influence” (Advanced Game)
“Godspeed” (Advanced Game)
“Distant Kin” (Advanced Game)
Examples
6
Military Service (example)
Saltpeter & weapons (example)
Defend (example)
Trading Procedure (example)
Guild Status (example)
Krud Barrels (example)
Guild Membership
4
Guild Membership Significance
Guild Track
Guild Status
Reeves (Advanced Game)
The Six Guilds
24
1. Farmer Guild
3
1. Trade at Guild (Farmer)
2. Pull into Guild (Farmer)
3. Push out of Guild (Farmer)
2. Merchant Guild
3
1. Trade at Guild (Merchant)
2. Pull into Guild (Merchant)
3. Push out of Guild (Merchant)
3. Alchemist Guild
3
1. Trade at Guild (Alchemist)
2. Pull into Guild (Alchemist)
3. Push out of Guild (Alchemist)
4. Knight Guild
5
1. Trade at Guild (Knight)
2. Pull into Guild (Knight)
3. Push out of Guild (Knight)
Tame the Beast (Advanced Game) (Knight)
Behemoth & Sea Serpent (Advanced Game)
5. Noble Guild
3
1. Trade at Guild (Noble)
2. Pull into Guild (Noble)
3. Push out of Guild (Noble)
6. Monk Guild
3
1. Trade at Guild (Monk)
2. Pull into Guild (Monk)
3. Push out of Guild (Monk)
Reeves (Advanced Game)
Guild Status
Guild Track
Guild Membership Significance
Royal Writs (cards)
18
Mandates
8
Bow
Sword
Food / Wood & Food
Iron, Sulfur, Wood, Food
Food (b)
Wood / Iron
Reach 3 Status stars (a)
Reach 3 Status stars (b)
Charters
8
Wine Barrel
Defeat either Monster (advanced)
Northern Kingdom
Southern Kingdom
Eastern Kingdom
Western Kingdom
Central Kingdom
Isolated Kingdom
2. Pull into Guild (Farmer)
Play Royal Writs cards
FAQ
FEUDUM
Category: 2. Move Action
menu
FEUDUM
2. Move Action
Next
Move
Contents of this Category
Step 1 Take actions
Eleven Actions
1. Migrate Action
Migrate
“Distant Kin” (Advanced Game)
The Six Pawn Characters
2. Move Action
Move
Pilfer Resources
Vessels & Vessel Routes
Abandoned Vessels
Ferryboats
Epic Voyage
“Godspeed” (Advanced Game)
3. Influence Action
Influence
Wild Tiles
Rulers, Subjects & Serfs
Guild Status & Active Regions
“Money is Influence” (Advanced Game)
4. Improve Action
Improve
Region Tiles & Veneration Points
Wild Tiles
Feudums, Vassals & Military Service
Non-Vassals
“Tend Landscape” (Advanced Game)
5. Explore Action
Explore
Royal Writs
”Shovels & Swords” (Advanced Game)
6. Harvest Action
Harvest
Favors
Rosary Beads
“Inspect the Harvest” (Advanced Game)
7. Tax Action
Tax
”Reinforcements” (Advanced Game)
8. Conquer Action
Conquer
Conquering a Pawn
Conquering a Feudum
Saltpeter & Weapons
“Starve the People” (Advanced Game)
9. Defend Action
Defend
“Royal Immunity” (Advanced Game)
10. Repeat Action
Repeat
“Déjà vu” (Advanced Game)
11. Guild Action
Guild
Guild Functions
Repeating Guild Action
1. Trade (Any Player)
Trading Procedure
2. Pull (Journeyman)
3. Push (Guild Master)
”Feast” (Advanced Game)
Gameplay overview
Card Symbols
Regular Action
Starting Action Cards in hand
Repeating Guild Action
Starting Action Cards in hand
Regular Action
Special Ability (Advanced game)
Card Symbols
Extra or Sequential Action
Long Live the King
Step 2 Nourish Pawns
Nourish your pawns
Food
Wine
Wine Barrels & Sulfur
Step 3 Roll Progress Die
Progress Die
Step 4 Advance & Score Epoch (If Triggered)
Wild Tiles
New epoch triggered
1. Score Epoch (dawn of all epochs)
2. Subtract for Disloyalty
3. Replenish Landscapes
4. Replenish Map
5. Replenish Guilds
Step 5a End round
Guild Membership Significance
Passing starting player marker
Step 5b End Game & Final Scoring
Last epoch triggered & final scoring
The Winner
Wild Tiles
Game end
Goal of the game
Turn Overview
Gameplay overview