Trading Procedure (example)


For example, the purple player (journeyman) buys 5 shillings worth of goods. He pays the 1st shilling to the blue player (guild master), the 2nd to himself, the 3rd to the church coffer, the 4th to blue again and finally the last to himself. Even though he got back 2 shillings, he had to possess 5 shillings to perform the transaction.

Related Rule(s)