2. Pull into Guild (Merchant)


The journeyman at the Merchant Guild moves 3 goods (fewer if impossible) from the Farmer Guild into the Merchant Guild. Simply place the goods in their respective bins. If there is no room for a particular good, you may not transfer it. If you complete at least 1 row or column, score 3 veneration points (vp) and draw 2 Royal Writ cards keeping 1 of them. Return the other card to bottom of deck.