1. Trade at Guild (Farmer)


Any player may send all goods from one of his ruled farms to the Farmer Guild to receive 1 food or 1 shilling for every 2 goods sent.

Note: Acquired food and/or shillings are taken from the haversack and/or general supply.


Any goods sent to the Farmer Guild above its limit of 10 go back into the haversack, UNLESS there are beads atop the chickens. The sum of the beads here is the number of goods that randomly “spill over” into first the Merchant Guild and then the Alchemist Guild if space permits. Whatever is left, or does not fit, goes back into the haversack.