RULES
Launch Tutorial
War of the Ring: Second Edition
Start playing right out of the box with Dized!
CHAPTER I: INTRODUCTION
4
ABOUT & COPYRIGHT
INTRODUCTION
NUMBER OF PLAYERS
NOTES ON THE SECOND EDITION
CHAPTER II: GAME COMPONENTS
10
THE GAME BOARD
5
THE GAME BOARD
MAP EXAMPLES
REGIONS
FORTIFICATIONS AND SETTLEMENTS
TRACKS AND BOXES
COMPONENT LIST
COMPONENT OVERVIEW
COUNTER SUMMARY
PLASTIC FIGURES
GAME PIECES
CHAPTER III: SETTING UP THE GAME
2
SETTING UP THE GAME
ARMY SETUP
CHAPTER IV: THE GAME TURN
8
SUMMARY OF THE TURN
THE ACTION DICE
ACTION DICE POOL
HUNT ALLOCATION AND ACTION ROLL
ACTION DICE ICONS
USING ACTION DICE
THE ELVEN RINGS
ACTION DICE REFERENCE CHART
CHAPTER V: THE EVENT CARDS
5
EVENT DECKS
DRAWING EVENT CARDS
PLAYING EVENT CARDS
COMBAT CARDS
THE EVENT CARDS
CHAPTER VI: ARMIES AND BATTLES
14
BATTLE RESOLUTION
2
ATTACKING WITH ARMIES
RESOLVING A BATTLE
FORTIFICATIONS, CITIES, STRONGHOLDS, AND SIEGES
6
ATTACKING A CITY OR FORTIFICATION
ATTACKING A STRONGHOLD
CONDUCTING A SIEGE
SORTIE
RELIEVING A SIEGE
REINFORCING A SIEGE
CHARACTERS
THE CHARACTER CARDS
ARMIES AND STACKING
RECRUITING TROOPS
ARMY MOVEMENT
CAPTURING A SETTLEMENT
CHAPTER VII: THE POLITICS OF MIDDLE-EARTH
7
THE POLITICAL TRACK
ACTIVATING FREE PEOPLES NATIONS
ADVANCING A POLITICAL POSITION
EVENTS AFFECTING THE POLITICAL TRACK
ENTERING WAR
CHARACTERS AT WAR
THE POLITICAL COUNTERS
CHAPTER VIII: THE FELLOWSHIP OF THE RING
13
THE FELLOWSHIP OF THE RING
FELLOWSHIP FIGURES AND COUNTERS
THE RING-BEARERS
CORRUPTION
COMPANION CHARACTER CARDS
THE GUIDE OF THE FELLOWSHIP
THE FELLOWSHIP TRACK
MOVING THE FELLOWSHIP
LOCATING THE FELLOWSHIP
HIDING THE FELLOWSHIP
HEALING THE RING-BEARER
ENTERING MORDOR
SEPARATING COMPANIONS
CHAPTER IX: THE HUNT FOR THE RING
9
THE HUNT FOR THE RING
HUNTING THE FELLOWSHIP
HUNT EFFECTS WHEN DECLARING OR REVEALING
DETERMINING HUNT DAMAGE
EFFECTS OF THE HUNT
TRACKING CORRUPTION
THE BURDEN OF THE RING
THE FELLOWSHIP IN MORDOR
MORDOR TRACK
CHAPTER X: WINNING THE GAME
1
WINNING THE GAME
CHAPTER XI: MULTIPLAYER RULES
12
FOUR-PLAYER GAME
6
FOUR-PLAYER GAME
EVENT DRAW
FELLOWSHIP PHASE
HUNT ALLOCATION AND ACTION ROLL
ACTION RESOLUTION
SUMMARY
MULTIPLAYER RULES
MIXED ARMIES
EVENTS
SOUTHRON & EASTERLING ELITE UNITS
THREE-PLAYER GAME
VICTORY CONDITIONS
FAQ
War of the Ring: Second Edition
How many Combat cards can be played during combat?
menu
War of the Ring: Second Edition
How many Combat cards can be played during combat?
1 Per Round
Each side participating in the battle may play one Combat card each Combat round.
Related Rule(s)
RESOLVING A BATTLE