1) Portrait
2) Name
3) Special Abilities when guiding the Fellowship (if present)
4) Level
5) Leadership
6) Special Abilities when outside of the Fellowship (if present)
7) Nation which the Companion may activate (if the Free Peoples symbol appears here, the Companion may activate any Free Peoples Nation).
8) Condition to play the Companion (if present)
9) Special Abilities
10) Action Dice Bonus: If this symbol is present, add one die to the Action Dice Pool when the Companion is in play
1) Portrait
2) Name
3) Condition to play the Minion
4) Level (the symbol represents the unlimited movement of the Nazgûl)
5) Leadership
6) Special Abilities
7) Action Dice Bonus: If this symbol is present, add one die to the Action Dice Pool when the Minion is in play
8) Nation the Minion belongs to