FEUDUM

2. Pull into Guild (Knight)

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The journeyman at the Knight Guild pulls goods from the Alchemist Guild to invent either 1 krud barrel to add influence markers, or 1 vessel to place in the Alchemist Guild. Either way, score 3 veneration points (vp) and draw 2 Royal Writ cards keeping 1 of them. Return the other card to the bottom of the deck.

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