Reveal a Spell Card from your Spell Library (hand of Spell Cards) OR select a Ready Scribed Spell (see below). Then pay the Mana cost () listed in the card's upper left corner, and perform the action listed on the card.
Casting immediately gains the Victory Points () listed in the upper right of the card for the player that cast the Spell (advance Score Token). A card Cast from your Spell Library is discarded.
Only Spells labeled "CAST" may be used in a Cast Action. “COMBAT” Spells may only be used in Battles, and “INTERRUPT” Spells can be used any time an enemy casts a Spell. Unless stated otherwise, Capital City Regions and Units in the Region cannot be affected by enemy Spells. However, while in a Battle within a Capital City Region, Combat and Interrupt Spells may be used.
A “Ready” Spell, one that is pointing upright, in a Scribed Spell Slot may be Cast instead of playing a card from your Library (1).
After casting, rotate the Scribed Spell Card 180° (pointing upside down) to designate it as “Exhausted” (2).
During the Round End Phase, all Scribed Spell Cards that are not “Ready” rotate once 90° counter-clockwise:
• “Exhausted” Spells rotate to “Preparing” (pointing sideways)
• "Preparing” Spell Cards rotate so that they return to "Ready" (3)
Any “Ready” Spells that were rotated can now be Cast again during the following round.