RULES
Heroes of Land, Air & Sea
Game Overview
2
Introduction
What's in the Box?
Game Components
4
Component Overview: Faction Components
Component Overview: Other Components
Game Board Overview
Capital City Board Overview
Game Setup
3
General Game Setup
Game Area: 1-4 Players Sample Setup
Player Area: Sample Setup
Playing the Game
31
Phase 1: Action Selection
12
Phase 1 - Reminder
Capital Action: Recruit Units
Capital Action: Build
Capital Action: Research or Scribe Spell
Spell Card Types
Capital Action: Tax for Resources
Following a Capital Action
Command Action: March a Unit or an Army
Command Action: Sail a Sea Vessel
Command Action: Fly an Air Vessel
Command Action: Cast a Spell
Mustering a Command Action
Battling
9
Battling - Reminder
Total Each Army’s Strength
Select a Tactic Card to Play
Sacrificing Units in Battle
Resolving the Battle
Battling with Towers
Battling with Vessels
Battling a Capital City
Destroying a Capital City
Phase 2: Collection
1
Phase 2 - Reminder
Phase 3: Round End
1
Phase 3 - Reminder
End Game & Final Scoring
1
Final Scoring
Faction Lore
4
Dwarves Win
Elves Win
Humans Win
Orcs Win
Game Objective
Rounds and Phases Overview
X-Objectives and End of Game
Variants
26
Solo Play
22
Solo Play: Components and Setup
Solo Play: Gameplay Overview
Action Selection - Enemy Draws Cards
Collection - Discard Cards
Solo Action Cards - The Actions
Solo Action: Recruit
Solo Action: Build Capital City Track
Solo Action: Build Towers and Vessels
Solo Action: Research
Solo Action: Tax
Solo Action: Attack
Battling with a Solo Enemy
Moving a Hero if an Action fails
Hero Movement
Enemy Air Vessel Movement
Enemy Sea Vessel Movement
Collecting Exploration Tokens
Moving on Ferry Routes
Moving Aboard Vessels
Moving and Gaining Resources
Following a Solo Action Card
Solo Game End
Team Play
4
Team Play: Setup
Team Play: Player Seat Positions
Team Play: Gameplay Changes
Team Play: End Game Scoring
Examples
9
Recruiting a Hero
Building a New Building
Building a Tower
Totaling Armies' Strength
Selecting Tactic Cards for Battle
Resolving a Battle
Battling a Capital City
Collecting Resources
Solo Play: Movement
Game Concepts & Glossary
19
Action Bar
Army
Battle
Capital Actions
Command Actions
Courtyard
Damage
Ferry Route
Graticule
Hero
Region Control
Resource Region
Resources
Scribe
Shore
Speed
Strength
Units and Structures
Vessel
FAQ
Heroes of Land, Air & Sea
Category: Phase 3: Round End
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Heroes of Land, Air & Sea
Phase 3: Round End
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Phase 3 - Reminder
Contents of this Category
Phase 1: Action Selection
Phase 1 - Reminder
Capital Action: Recruit Units
Capital Action: Build
Capital Action: Research or Scribe Spell
Spell Card Types
Capital Action: Tax for Resources
Following a Capital Action
Command Action: March a Unit or an Army
Command Action: Sail a Sea Vessel
Command Action: Fly an Air Vessel
Command Action: Cast a Spell
Mustering a Command Action
Battling
Battling - Reminder
Total Each Army’s Strength
Select a Tactic Card to Play
Sacrificing Units in Battle
Resolving the Battle
Battling with Towers
Battling with Vessels
Battling a Capital City
Destroying a Capital City
Phase 2: Collection
Phase 2 - Reminder
Phase 3: Round End
Phase 3 - Reminder
End Game & Final Scoring
Final Scoring
Faction Lore
Dwarves Win
Elves Win
Humans Win
Orcs Win
Game Objective
Rounds and Phases Overview
X-Objectives and End of Game