RULES
Heroes of Land, Air & Sea
Game Overview
4
Welcome to Aughmoore...
Introduction
What's in the Box?
Assembling Constructs
Game Components
4
Component Overview: Faction Components
Component Overview: Other Components
Game Board Overview
Capital City Board Overview
Game Setup
1
General Game Setup
Playing the Game
31
Phase 1: Actions
12
Phase 1 - Actions
Capital Action: Recruit Units
Capital Action: Build
Capital Action: Research or Scribe Spell
Spell Card Types
Capital Action: Tax for Resources
Following a Capital Action
Command Action: March a Unit or an Army
Command Action: Sail a Sea Vessel
Command Action: Fly an Air Vessel
Command Action: Cast a Spell
Mustering a Command Action
Battling
9
Battling
Total Each Army’s Strength
Select a Tactic Card to Play
Sacrificing Units in Battle
Resolving the Battle
Battling with Towers
Battling with Vessels
Battling a Capital City
Destroying a Capital City
Phase 2 - Collection
1
Phase 2 - Collection
Phase 3 - Round End
1
Phase 3 - Round End
End Game & Final Scoring
1
Final Scoring
Faction Lore
4
Dwarves Lore
Elves Lore
Humans Lore
Orcs Lore
Game Objective
X-Objectives and End of Game
Rounds and Phases Overview
Variants
26
Solo Play
22
Solo Play: Components and Setup
Solo Play: Gameplay Overview
Actions Phase (Enemy Draws Cards)
Collection Phase (Discard Cards)
Solo Enemy Cards
Solo Action: Recruit
Solo Action: Build Capital City Track
Solo Action: Build Towers and Vessels
Solo Action: Research
Solo Action: Tax
Solo Action: Attack
Battling with a Solo Enemy
Moving a Hero if an Action fails
Hero Movement
Collecting Exploration Tokens
Moving on Ferry Routes
Moving Aboard Vessels
Enemy Air Vessel Movement
Enemy Sea Vessel Movement
Moving and Gaining Resources
Following a Solo Action Card
Solo End of Game
Team Play
4
Team Play: Setup
Team Play: Player Seat Positions
Team Play: Gameplay Changes
Team Play: End of Game Scoring
Examples
9
Recruiting a Hero
Building a New Building
Building a Tower
Totaling Armies' Strength
Selecting Tactic Cards for Battle
Resolving a Battle
Battling a Capital City
Collecting Resources
Solo Play: Movement
Game Concepts & Glossary
19
Action Bar
Army
Battle
Capital Actions
Command Actions
Courtyard
Damage
Ferry Route
Graticule
Hero
Region Control
Resource Region
Resources
Scribe
Shore
Speed
Strength
Units and Structures
Vessel
FAQ
Heroes of Land, Air & Sea
Category: Faction Lore
menu
Heroes of Land, Air & Sea
Faction Lore
Next
Dwarves Lore
Contents of this Category
Phase 1: Actions
Phase 1 - Actions
Capital Action: Recruit Units
Capital Action: Build
Capital Action: Research or Scribe Spell
Spell Card Types
Capital Action: Tax for Resources
Following a Capital Action
Command Action: March a Unit or an Army
Command Action: Sail a Sea Vessel
Command Action: Fly an Air Vessel
Command Action: Cast a Spell
Mustering a Command Action
Battling
Battling
Total Each Army’s Strength
Select a Tactic Card to Play
Sacrificing Units in Battle
Resolving the Battle
Battling with Towers
Battling with Vessels
Battling a Capital City
Destroying a Capital City
Phase 2 - Collection
Phase 2 - Collection
Phase 3 - Round End
Phase 3 - Round End
End Game & Final Scoring
Final Scoring
Faction Lore
Dwarves Lore
Elves Lore
Humans Lore
Orcs Lore
Game Objective
X-Objectives and End of Game
Rounds and Phases Overview