Alternative Ad
Dized  RULES
Heroes of Land, Air & Sea
Heroes of Land, Air & Sea
Game Overview
Game Overview
2
Introduction
Introduction
What's in the Box?
What's in the Box?
Game Components
Game Components
4
Component Overview: Faction Components
Component Overview: Faction Components
Component Overview: Other Components
Component Overview: Other Components
Game Board Overview
Game Board Overview
Capital City Board Overview
Capital City Board Overview
Game Setup
Game Setup
3
General Game Setup
General Game Setup
Game Area: 1-4 Players Sample Setup
Game Area: 1-4 Players Sample Setup
Player Area: Sample Setup
Player Area: Sample Setup
Playing the Game
Playing the Game
31
Phase 1: Action Selection
Phase 1: Action Selection
12
Phase 1 - Reminder
Phase 1 - Reminder
Capital Action: Recruit Units
Capital Action: Recruit Units
Capital Action: Build
Capital Action: Build
Capital Action: Research or Scribe Spell
Capital Action: Research or Scribe Spell
Spell Card Types
Spell Card Types
Capital Action: Tax for Resources
Capital Action: Tax for Resources
Following a Capital Action
Following a Capital Action
Command Action: March a Unit or an Army
Command Action: March a Unit or an Army
Command Action: Sail a Sea Vessel
Command Action: Sail a Sea Vessel
Command Action: Fly an Air Vessel
Command Action: Fly an Air Vessel
Command Action: Cast a Spell
Command Action: Cast a Spell
Mustering a Command Action
Mustering a Command Action
Battling
Battling
9
Battling - Reminder
Battling - Reminder
Total Each Army’s Strength
Total Each Army’s Strength
Select a Tactic Card to Play
Select a Tactic Card to Play
Sacrificing Units in Battle
Sacrificing Units in Battle
Resolving the Battle
Resolving the Battle
Battling with Towers
Battling with Towers
Battling with Vessels
Battling with Vessels
Battling a Capital City
Battling a Capital City
Destroying a Capital City
Destroying a Capital City
Phase 2: Collection
Phase 2: Collection
1
Phase 2 - Reminder
Phase 2 - Reminder
Phase 3: Round End
Phase 3: Round End
1
Phase 3 - Reminder
Phase 3 - Reminder
End Game & Final Scoring
End Game & Final Scoring
1
Final Scoring
Final Scoring
Faction Lore
Faction Lore
4
Dwarves Win
Dwarves Win
Elves Win
Elves Win
Humans Win
Humans Win
Orcs Win
Orcs Win
Game Objective
Game Objective
Rounds and Phases Overview
Rounds and Phases Overview
X-Objectives and End of Game
X-Objectives and End of Game
Variants
Variants
26
Solo Play
Solo Play
22
Solo  Play: Components and Setup
Solo Play: Components and Setup
Solo  Play: Gameplay Overview
Solo Play: Gameplay Overview
Action Selection - Enemy Draws Cards
Action Selection - Enemy Draws Cards
Collection - Discard Cards
Collection - Discard Cards
Solo Action Cards - The Actions
Solo Action Cards - The Actions
Solo Action: Recruit
Solo Action: Recruit
Solo Action: Build Capital City Track
Solo Action: Build Capital City Track
Solo Action: Build Towers and Vessels
Solo Action: Build Towers and Vessels
Solo Action: Research
Solo Action: Research
Solo Action: Tax
Solo Action: Tax
Solo Action: Attack
Solo Action: Attack
Battling with a Solo Enemy
Battling with a Solo Enemy
Moving a Hero if an Action fails
Moving a Hero if an Action fails
Hero Movement
Hero Movement
Enemy Air Vessel Movement
Enemy Air Vessel Movement
Enemy Sea Vessel Movement
Enemy Sea Vessel Movement
Collecting Exploration Tokens
Collecting Exploration Tokens
Moving on Ferry Routes
Moving on Ferry Routes
Moving Aboard Vessels
Moving Aboard Vessels
Moving and Gaining Resources
Moving and Gaining Resources
Following a Solo Action Card
Following a Solo Action Card
Solo Game End
Solo Game End
Team Play
Team Play
4
Team Play: Setup
Team Play: Setup
Team Play: Player Seat Positions
Team Play: Player Seat Positions
Team Play: Gameplay Changes
Team Play: Gameplay Changes
Team Play: End Game Scoring
Team Play: End Game Scoring
Examples
Examples
9
Recruiting a Hero
Recruiting a Hero
Building a New Building
Building a New Building
Building a Tower
Building a Tower
Totaling Armies' Strength
Totaling Armies' Strength
Selecting Tactic Cards for Battle
Selecting Tactic Cards for Battle
Resolving a Battle
Resolving a Battle
Battling a Capital City
Battling a Capital City
Collecting Resources
Collecting Resources
Solo Play: Movement
Solo Play: Movement
Game Concepts & Glossary
Game Concepts & Glossary
19
Action Bar
Action Bar
Army
Army
Battle
Battle
Capital Actions
Capital Actions
Command Actions
Command Actions
Courtyard
Courtyard
Damage
Damage
Ferry Route
Ferry Route
Graticule
Graticule
Hero
Hero
Region Control
Region Control
Resource Region
Resource Region
Resources
Resources
Scribe
Scribe
Shore
Shore
Speed
Speed
Strength
Strength
Units and Structures
Units and Structures
Vessel
Vessel
FAQ
FAQ

Heroes of Land, Air & Sea

Category: Faction Lore

menu
  1. Heroes of Land, Air & Sea
  2. Faction Lore
Faction Lore
Next
Dwarves Win
Dwarves Win
Contents of this Category
Phase 1: Action Selection
Phase 1: Action Selection
Phase 1 - Reminder
Phase 1 - Reminder
Capital Action: Recruit Units
Capital Action: Recruit Units
Capital Action: Build
Capital Action: Build
Capital Action: Research or Scribe Spell
Capital Action: Research or Scribe Spell
Spell Card Types
Spell Card Types
Capital Action: Tax for Resources
Capital Action: Tax for Resources
Following a Capital Action
Following a Capital Action
Command Action: March a Unit or an Army
Command Action: March a Unit or an Army
Command Action: Sail a Sea Vessel
Command Action: Sail a Sea Vessel
Command Action: Fly an Air Vessel
Command Action: Fly an Air Vessel
Command Action: Cast a Spell
Command Action: Cast a Spell
Mustering a Command Action
Mustering a Command Action
Battling
Battling
Battling - Reminder
Battling - Reminder
Total Each Army’s Strength
Total Each Army’s Strength
Select a Tactic Card to Play
Select a Tactic Card to Play
Sacrificing Units in Battle
Sacrificing Units in Battle
Resolving the Battle
Resolving the Battle
Battling with Towers
Battling with Towers
Battling with Vessels
Battling with Vessels
Battling a Capital City
Battling a Capital City
Destroying a Capital City
Destroying a Capital City
Phase 2: Collection
Phase 2: Collection
Phase 2 - Reminder
Phase 2 - Reminder
Phase 3: Round End
Phase 3: Round End
Phase 3 - Reminder
Phase 3 - Reminder
End Game & Final Scoring
End Game & Final Scoring
Final Scoring
Final Scoring
Faction Lore
Faction Lore
Dwarves Win
Dwarves Win
Elves Win
Elves Win
Humans Win
Humans Win
Orcs Win
Orcs Win
Game Objective
Game Objective
Rounds and Phases Overview
Rounds and Phases Overview
X-Objectives and End of Game
X-Objectives and End of Game
copy-link
email
facebook
twitter
What is DIZED Rules?
Dized Rules is a next generation rulebook for any tabletop game, including a search and a built-in FAQ. Dized also offers interactive play-along Tutorials which allow you to learn new games while you play!
Did you have an issue?
If you didn't find what you were looking for, or have general feedback about the service, please let us know. Together we can make Dized better!
Let us know
Alternative Ad
Copyright © 2018-2023 Dized
staging 45 2023-03-14T18:36:31.642Z