Heroes of Land, Air & Sea

Frequently Asked Questions

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Dwarves Priestess’s level 2 ability: when I pull enemy serfs into her location, am I still considered the attacker?
Yes
You would be considered the attacker and you’d gain the victory point.
Related Rule(s)
Humans Galleon ability: the Galleon may start a battle with an enemy in an adjacent region, do the units in the Galleon also participate?
Yes
Related Rule(s)
Elves Assassin Pharom’s level 2 ability: it allows you to move an opposing hero, can this result in a 3-way battle?
No
Related Rule(s)
Elves Phoenix ability: If you have a Level 3 capital city and you lose your Phoenix, can you gain the 4 mana before being able to use the lvl.1 ability to instantly recruit the new Phoenix?
You can gain the mana, then recruit it.
Orcs Blood Tent Ability 2: when attacking a capital, the +1 strength per enemy serf, does it apply to all serfs both in courtyard and in buildings?
Yes
If the enemy plays the tax card and I choose to follow, do the resource tokens on the tax track get cycled after I follow, per the normal multiplayer rules?
Yes
The tax track gets cycled after you follow.
Related Rule(s)
What happens to an army above 2 units when a vessel is spawned on one and then moves?
The priority units will board the vessel, while the remaining units stay in the region.
What strength does the player's army has to be for the solo Enemy to attack the player?
Weaker or equal
The Enemy only attacks a player's army if the Natural Strength of the player's army is less than or equal to the Natural Strength of the Enemy Hero's army.
Related Rule(s)
During a battle, does the solo enemy earn Victory Points for the Tactic Card listed at the bottom of the AI card?
Yes
When using the solo enemy “Attack” cards, do they only attempt to move two spaces & attack according to the compass pointer? For example, it points north but my army is south.
They will look at all player armies within 2 spaces and attack the weakest regardless of the compass. If there is a tie for the weakest, the enemy will consult the compass to break the tie.
Related Rule(s)
On the solo capital city track: do all previous abilities apply as the enemy moves up the track?
Can a siege unit using ranged battle join in a combat that already has five of your units in it?
When a combat spell is played (like magic arrow or fireball) and destroys the last unit on one side of the combat, does the combat proceed with that side having zero strength?
No
The combat ends and no tactics cards are played.
Can I use muster to march twice in the same turn for extra movement of units?
Yes
When units are under the effect of the spell petrify what happens if those units are attacked and they lose. When they retreat, are they left on their sides? Can they still be sacrificed in battle?
Whenever petrified units are attacked; their status returns to normal. Yes, they can be sacrificed to pay the cost for tactic cards.
Related Rule(s)
If a player’s units are petrified, can you attack them without them getting to attack back?
No
Petrified units return to normal upon being attacked. If they survive the battle, as they are not petrified any longer, they can be used as normal.
Related Rule(s)
If a battle is “won” by attackers at a Capital City, is that Capital City “destroyed”? Does the army that lost remain in the Capital City region?
Player eliminated
If a battle is won in a Capital City, the player who lost is eliminated from the game and has lost the game. All their pieces are removed from play. The player’s army who won, remains in that region until moved out later.
Can spells like Fireball and Magic Arrow be used to kill units outside of the combat?
No
Combat spells can only be used in battle and by a player in the battle the spell is affecting.
Can vessels drop off and pick up other units during their movement?
Can you pick up and drop off units as your army moves through regions?
No
You cannot. The group of units you move must move together, and you cannot pick up or drop off units as you go.
Sea vessels and graticules, is the vessel adjacent to the spaces on both sides of the letter/line on the opposite side, or just the one directly opposite to the one it’s in?
Only the directly opposite region.
If you have a region with 5 units in it, can other friendly units move THROUGH that region?
Yes
Yes, you can pass through the region, but you cannot stop in it.
How many Victory Points do I score for destroying an enemy Capital City?
5 VP
What happens if there is only 1 single Solo Enemy Card left in the deck?
If ever there is a single Solo Enemy Card in the deck, instead of drawing it take that card and ALL cards in the discard pile (not cards in Hero Slots) and shuffle them together. Place them face-down to form a refreshed Solo Enemy deck.
Can spells and abilities affect Serfs on the Action Bar?
Spells and Abilities, even during a Battle in the Capital City, cannot remove Serfs from the Action Bar or Building Spaces, nor can those Units be Sacrificed to pay for Tactic Cards.
Do abilities and spells by enemy players affect the Capital City?
Abilities and Spells performed by enemy players cannot affect the Capital City from OUTSIDE, but during a Battle INSIDE the Capital City Region, abilities can take effect. For example, an enemy player cannot cast "Earthquake" and cause another player to lose Units from their Capital City. But, if they were in a Battle with the Capital City, they could cast "Fireball," causing a loss of Units there.
Which Units can be sacrificed?
Only Units (except for Vessels) may be sacrificed. Neither Vessels nor Structures may be sacrificed.
What happens if a Tactic Card or other ability cancels my Tactic Card?
If a Tactic Card or other ability cancels your Tactic Card, you do not have to pay the resource cost, nor do you gain its VP (positive or negative).
May the defender cast a Combat Spell after the attacker has cast one?
No
The defender may not cast a Combat Spell after the attacker has cast one. However Interrupt Spells may still be cast.
What happens if a player cannot pay the cost and meet the requirements of their card?
If a player cannot pay the cost and meet the requirements then their card is ignored and considered a 0 Strength. A player may NOT choose to not pay the cost of their selected Tactic Card and ignore it if they can afford to pay the cost, in Resources and/or in Units.
Can Capital City Regions and Units inside be affected by enemy Spells?
No, unless...
Unless stated otherwise, Capital City Regions and Units inside cannot be affected by enemy Spells. However, while in a Battle within a Capital City Region, Combat Spells may be used.
How much Speed does flying through the Central Sea require?
2 Speed
The Central Sea Region counts as 2 Regions when flying, so it requires 2 Speed to fly an Air Vessel through it.
Do Air Vessels require Units aboard it to fly?
No
Air Vessels don't require Units aboard it to fly.
How do Units board an Air Vessel?
Like the Sea Vessel, the Air Vessel may carry passenger Units which can freely board and exit the vessel if sharing the same Region but not in the middle of a Fly Action.
How do Sea Vessels sail through the Central Sea Regions?
Like armies Marching through a Desert Region, Sea Vessels cannot Sail through the Central Sea Region in a single Sail Action. They must end their Sail upon entering and may move out with a subsequent Sail Action.
May Sea Vessels Sail through “unexplored” Sea Regions without revealing their Exploration Tokens?
Yes
Sea Vessels may Sail through “unexplored” Sea Regions without revealing their Exploration Tokens.
How are Exploration Tokens resolved in the Central Sea Region?
In the Central Sea Region, 2 Exploration Tokens are revealed and resolved one at a time. Do not reveal the second token until the first is resolving.
Do Sea Vessels require Units aboard to sail?
No
Sea Vessels don't require Units aboard to sail.
Does a Sea Vessel march with an army?
No
A Sea Vessel may not march with an army.
How do Units board Vessels?
Land Units on the Shore may freely board and exit the docked Vessel, however a Sea Vessel may not march with an army.
Where do I place a docked Sea Vessel?
When a vessel is “docked” on a Shore, the Vessel is placed halfway between both the Land and Sea Region.
What is a Shore Region?
Shore Regions are any Land Regions that border the Sea.
What are Graticules?
Graticules are the letters or numbers marked on the outside of the map that have matching pairs directly opposite from each other. Attached to Ferry Routes, these are considered connected and “wrap-around” to the opposite side of the map.
How do Units pass through Desert Regions?
Units cannot pass through a Desert Region in a single March Action, even if they have sufficient Speed to do so. They must end their March upon entering and may move out with a subsequent March Action.
May Armies March through “unexplored” Regions without revealing their Exploration Tokens?
Yes
Armies may March through “unexplored” Regions without revealing their Exploration Tokens. Safety first!
How are Exploration Tokens resolved in a Swamp Region?
In a Swamp Region, 2 Exploration Tokens are revealed and resolved one at a time. Do not reveal the second token until the first is resolving.
How shall we proceed if conflicts arise when Following an Action?
In the rare event that a conflict arises, resolve the actions in player order, starting with the active player.
How long must Serfs remain in their Action Slots?
Serfs must remain in their Action Slots until the end of the round. This fills that Action Slot for the remainder of the round and that action may not be taken again, neither by following with another Serf nor by taking a traditional action with a Faction Token.
What happens with Serfs in the Action Bar?
Serfs in the Action Bar cannot be used for any other Actions this round, cannot be targeted or sacrificed in Battle and cannot be the target of any Spells, but they do offer their Strength value if the Capital City is attacked.
When do the Resource Tokens advance on the Tax Track?
After Taxing is complete (including Followed Actions), the Resource Tokens advance; the token in “slot 2” moves to “3,” the “3” to the “4,” and the “4” then cycles back to the beginning “2” slot.
What happens if the Spell Deck runs out of cards?
If the Spell Deck runs out, shuffle the discard pile and form a new deck.
When do I cast cards?
Cards are being cast as Command actions.
Where do I keep my cards?
The cards you choose are kept in your Spell Library (=your hand) or Scribed Spell Slots (=C.C. board).
What is a Scribed Spell worth at the end of the game?
1 VP
Each Scribed Spell is worth 1 VP at the end of the game.
How many Scribed Spells can I have?
Players may have only as many scribed Spells as their C.C. level.
Can I discard Scribed Spells?
Nope
No, scribed Spells cannot be discarded at any time.
What is my Hand Limit?
The number of cards allowed in your hand is equal to your C.C. level.
Do I need to disassemble the constructs after the game?
Nope.
Constructs are made to be assembled once and never disassembled. You may refer to the Construct Assembly Guide for detailed assembly instructions.
Are docked Sea Vessels considered to be in the Land Region or the Sea Region?
Land Region
Docked Sea Vessels are considered to be in the Land Region, NOT the Sea Region.
What is the maximum capacity of sea and air vessels?
2
There's a maximum of 2 units per vessel.
What is the worth of completed buildings at the end of the game?
1 VP
Each completed Building is worth 1 VP at the end of the game
Related Rule(s)
Do Serfs offer their natural Strength value while occupying a building Worker Space?
Yes
Each Serf occupying a building Worker Space still offers its natural Strength (1) when defending a Battle in your Capital City Region.
Related Rule(s)
What is the worth of a Warrior at the end of the game?
1 VP
Each Warrior in play is worth 1 VP at the end of the game.
What is the worth of each Hero at the end of the game?
2 VP
Each Hero in play is worth 2 VP at the end of the game.
What is the use of upgraded Capitals?
Upgraded Capitals unlock new abilities with Buildings and Heroes as listed on the C.C. Board and Hero Cards. It also increases the C.C.'s Strength, the number of Towers and Spell Cards a player can have and Scribe, and the VP the Capital City is worth at end of the game.
Related Rule(s)
What happens to Land Exploration Tokens when a Tower is built?
When a Tower is built, reveal, but do NOT resolve, all the face-down Land Exploration Tokens in the Land Regions adjacent to the Tower that are on the same Continent as the Tower. The tokens are resolved when another Unit enters those Regions.
Related Rule(s)
Does the Serf have to stay in the Region where the Tower is built?
No
Unlike when building a Building, the Serf is not required to stay in that Region; they are treated as a normal Unit.
Related Rule(s)
How many Towers can I build with C.C. Level 1?
1
A player with a Lv.1 Capital City may only build 1 Tower.
Related Rule(s)
How many Towers may I build per Continent?
1
Players are also limited to building only 1 of their own Towers on 1 continent (in 2-player games, a player may have 2 Towers on 1 Continent). Multiple Factions’ Towers may occupy the same continent. A Tower may never be built in a Capital City Region with a Capital City Construct.
Related Rule(s)
What is the use and worth of Towers?
Towers have a Natural Strength of 3 and may not move (unless an ability allows it). They are each worth 3 VP per Land Region away from that player's C.C. at the end of the game.
Related Rule(s)
During battle, several tactic cards require my army to include more than just serfs. Now, am I able to play these cards when defending a tower or the Capital City without any non-serf units?
Yes
Yes. If a Structure, ie. a Tower or CC, is involved in the Battle, any Tactic Card can be played.
During battle in the C.C., how are the serfs on the Action bar, in Buildings, and in the Courtyard affected by removal spells (e.g. Fireball), removal abilities (e.g. Dragon), and other spells?
Serfs on the Action Bar and in Buildings cannot be removed with removal abilities/spells or sacrifice. Other than that, they count towards every other ability/spell, weakening or boosting.
There are several abilities in battle that refer to "before tactic cards are revealed". Some are abilities of heroes that might prevent opposing ability bonuses. How's the timing on these?
The Unit needs to be alive when Tactic Cards are revealed to count towards Strength bonuses. In your example, the Paladin would lose his +1 Strength if the Serf were killed before the Tactic Cards were played. Furthermore, the Level 3 Paladin can gain an extra 2 VP for winning a battle with a Serf. In this case, the Serf would need to survive the entire battle (not be sacrificed) in order for the extra VP to kick in.
In what instances is a battle cancelled to the effect that no tactic cards are played?
If one side no longer has Units or Structures prior to Tactic Cards being played.
Taking damage says that one needs to lose at least half of the natural strength of the army, when is this "natural strength" calculated?
After removing Sacrificed Units, which is after Tactic Cards have been played.
Related Rule(s)
Is a player allowed to choose a tactic card he cannot play?
If a player chooses a Tactic Card they cannot play (for whatever reason), it becomes the Fight Tactic Card. 0 cost, 0 strength.
What is the order of abilities in combat in terms of players?
Defender first
Defender first.
Related Rule(s)