Heroes of Land, Air & Sea

Command Action: Sail a Sea Vessel

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Using its Speed, a Sea Vessel may sail from and to Shore and Sea Regions. Shore Regions are any Land Regions that border the Sea:

• Docked Sea Vessels must use to first sail from Shore to Sea. A docked Sea Vessel may move into any Sea Region adjacent to that shore. Sea Vessels cannot move from one Shore to another without first moving into a Sea Region.

• Use to sail from a Sea Region to an adjacent Sea Region, across Ferry Routes.

• Use to sail from a Sea Region to dock onto an adjacent Shore.

• Use to sail from a Sea Region to the Sea Region on the opposite side of the board. Sail along either Ferry Line of the original Sea Region, wrapping around, and arrive in the Sea Region that matches the original Sea Region's orientation with the Ferry Line.

When a vessel is “docked” on a Shore, place the vessel to straddle the shoreline between the Land and Sea Region. Land Units on the Shore may freely board and exit the docked Vessel, but a Sea Vessel may not March with an army. Sea Vessels do not require Units aboard to sail.

Exploring Sea Regions

If the Sail ENDS in a Sea Region that has a face-down Exploration Token, it is immediately revealed and then resolved (see the Reference Sheet for outcomes). In the Central Sea Region, 2 Exploration Tokens are revealed and resolved one at a time. Do not reveal the second token until the first is resolved. Sea Vessels that Sail through “unexplored” Sea Regions do not reveal their Exploration Tokens.

Ending a Sail in a Central Sea Regions

Like armies Marching through a Desert Region, Sea Vessels cannot Sail through the Central Sea Region in a single Sail Action. They must end their Sail upon entering and may move out with a subsequent Sail Action.