Damage: The damage a Hit inflicts is represented by burst symbols . Each burst causes one point of damage. Ships that receive damage greater than their Hull Value (total value of Hull on their Blueprint) are destroyed. When you destroy an opponent's Ship, take the miniature and place it next to your Species Board to help track how many Reputation Tiles (see the Reputation Tiles section of the Combat Phase section for details on Reputation Tiles) you draw at the conclusion of the battle. Damage exceeding a Ship’s Hull Value is not allowed to be assigned to another Ship. Mark any damage to Ships that are not destroyed by placing one Damage Cube per damage next to its miniature.

Related Rule(s)