RULES
Eclipse: Second Dawn for the Galaxy
Overview
9
Game Components
6
Civilization Components
Sector Hexes
Boards and Trays
Tiles
Miniatures
Miscellaneous
Game End
2
Game End
Game End: Scoring Example
Setting and Rules Notes
Game Setup
5
1 - Tech and Reputation Tiles
2 - Sector Setup
3 - Species Tray
4 - Control Board
5 - Assembled Play Area
Game Concepts
23
Resources
3
Resources
Trade
Population Cubes
Sector
5
Zones and Rings
Sectors
Contents of a Sector
Wormholes
Game Board Layout Example at Game End
Ships
3
Ships
Blueprints
Ship Parts
Actions and Activations
Colony Ships
Influence Discs
Control
Tech
Structures
Discovery Tiles
Ambassador Tiles
Reputation Tiles
Limited Components
Unlimited Components
Warp Portals
Action Phase
33
Action Phase Example
2
Action Phase Example: Part 1
Action Phase Example: Part 2
Explore
5
Explore: Overview
Placing Explored Sectors
Discarding Explored Sectors
Discovery Tiles
Explore Example
Research
5
Research: Overview
Wormhole Generator
Starting Technologies
Rare Techs
Research Example
Upgrade
3
Upgrade
Ship Part Tiles
Upgrade Example
Build
2
Build
Build Example
Move
2
Move
Movement Example
Influence
2
Influence
Influence Example
Reactions
2
Reactons
Reactions Example
Diplomacy
3
Diplomacy (4+ Players)
Breaking Diplomatic Relations
Diplomacy Example
Action Phase: Overview
Actions
Populations and Orbitals
Passing
End of Action Phase
Colony Ships
Colony Ships Example
Combat Phase
24
Main Battle Concepts
8
Main Battle Concepts: Overview
Engagement Round
Initiative
Attacking
Hitting
Damage
Retreat
Hits & Damage with Non-Player Opponents
Resolve Battles
5
Steps of Battle
Stalemate
Reputation Tiles
Retreat Penalty
Returned Destroyed Ships
Completing the Combat Phase
6
Completing the Combat Phase
Attacking Population
Orbitals and Monoliths
Influence Sectors
Discovery Tiles
Repair Damage
Combat Examples
3
Combat Phase Example: Part 1
Combat Phase Example: Part 2
Ship Battle Dice Example
Combat Phase: Overview
Determine Battles
Upkeep and Cleanup Phases
9
Upkeep Phase: Overview
Colony Ships
Civilization Upkeep
Bankruptcy?
Trade
Player Elimination
Materials and Science Production
Upkeep Phase Example
Cleanup Phase
Quick Reference
28
List of Techs
5
Military Technologies
Grid Technologies
Nano Technologies
Rare Technologies (A-M)
Rare Technologies (N-Z)
Alien Species
6
Eridani Empire
Hydran Progress
Planta
Descendants of Draco
Mechanema
Orion Hegemony
Terran Factions
7
Terran Factions: Standard Information
Terran Directorate
Terran Federation
Terran Union
Terran Republic
Terran Conglomerate
Terran Alliance
Neutral Factions
3
Ancients
Guardians
Galactic Center
Game Round: Overview
Quick Reference: Preparations
Quick Reference: Action Phase
Quick Reference: Combat Phase
Quick Reference: Upkeep Phase
Quick Reference: Cleanup Phase
Quick Reference: Scoring
Examples
16
Action Phase Examples
11
Diplomacy Example
Reactions Example
Influence Example
Movement Example
Build Example
Upgrade Example
Research Example
Explore Example
Colony Ships Example
Action Phase Example: Part 2
Action Phase Example: Part 1
Combat Phase Examples
3
Ship Battle Dice Example
Combat Phase Example: Part 2
Combat Phase Example: Part 1
Upkeep Phase Example
Game End: Scoring Example
Expansions
3
Supernova
3
Supernova Info
Supernova Rules
Supernova Example
FAQ
Eclipse: Second Dawn for the Galaxy
Explore Example
menu
Eclipse: Second Dawn for the Galaxy
Explore
Explore Example
In the diagram above, Sectors A and B would be legal placements.
Next
Research
Related Rule(s)
Zones and Rings
Sectors