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Nanorobots: You have one extra Activation when taking the Build Action.

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Fusion Drive: You may Upgrade your Ship Blueprints with Fusion Drive Ship Parts.

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Orbital: You may Build Orbitals.

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Advanced Robotics: You receive one additional Influence Disc, placed immediately on your Influence Track.

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Advanced Labs: You may place Population Cubes in Advanced Science Population Squares with your Colony Ships.

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Monolith: You may Build Monoliths.

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Wormhole Generator: You may Explore, Move to, and Influence adjacent Sectors if the edges connecting the Sectors contain one Wormhole.

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If you have the Wormhole Generator Tech you may Explore, Move to, and Influence adjacent Sectors as long as the edges connecting the Sectors contain at least one Wormhole.

Move and Influence: In the example to the left, Moving to or Influencing Sectors A, B, C, and E would all be legal with the Wormhole Generator Tech.

Explore: In the example below, D and F are both legal Zones for Exploring with the Wormhole Generator Tech as long as the edge of the placed Sector is oriented with a Wormhole adjacent to the Sector being Explored from.

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Artifact Key: For each Artifact on Sectors you Control, immediately gain 5 Resources of a single type.