Catacombs 3E

Defensive Properties

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Some characters can be protected with defensive properties, which can prevent damage from shots and/or the effects of shot modifiers. Affected icons will be shown in the character's Nullfies Box or Reflects Box on the left side of their character card.

Nullifies

Some characters can nullify certain shots, which prevents any damage from being inflicted. Nullify also prevents any shot modifiers taking effect (the modifiers are ignored).

Example: A Skeleton Warrior monster has a missile shot icon in its Nullifies box. The monster won’t suffer any damage from any basic missile shot or any modified missile shot (including the critical modifier). To destroy the Skeleton Warrior, the heroes could use a melee shot or fireball shot.

Reflects

Reflected shots behave the same as nullified shots, with the exception that one point of damage is reflected back at the attacker initiating the shot.

Example: The Minotaur can reflect missile shots. If a player flicks a missile shot against the Minotaur, that missile shot is nullified and one point of damage is reflected back at the attacking hero.

Frequency Conditions

When a Nullifies or Reflects box appears on a Hero Rules card, a Monster card, or Item card with the “permanent” condition, no action is required on the part of the player, as all shot icons in that box will be nullified and/or reflected automatically.

When a Nullifies or Reflects box appears on an Ability card or Item card with the “once per room” condition, then the player affected by a given shot may choose when to use the card. Once used, the card is flipped over. The card is refreshed (flipped face up) during the Setup phase of the next room.

When a Nullifies or Reflects box appears on a Spell card or Item card with the “once per game” condition, then the player affected by a given shot may choose when to use the card. Once used, the card is discarded.