Tiny Epic Quest

Adventure Dice Symbols


Resolve First:

Take Damage* – Lose 1 , and -2 or -3 at higher Magic Levels.


Gain Power* – Gain 1 OR 0 at higher Magic Levels.


Conjure Magic – Advance the Magic Token 1 space forward on the Magic Track.

OR if Magic Level is 3:

Take Damage* – Lose 1.

In any Order After:

Advance in Temple – Each player may advance their Heroes on Temple Tracks requiring /.

Attack Goblin – Each player may deal 1 to a Goblin one of their Heroes is currently attacking.

* If multiples of these symbols are rolled, take 1 die effect and pass any additional die effects to subsequent clockwise Adventuring players (one at a time):