For each rolled, advance the Magic Token forward 1 space on the Magic Track. This designates the Magic Level, which determines how many Spells a player can learn (see Learning Spells).
If the Magic Token is on the last space on the Magic Track (Level 3 ), then each additional rolled represents 1 damage dealt to the players. Damage is dealt first to the player who rolled the dice and then clockwise to the other Adventuring players. Also, higher Magic Levels alter the damage dealt by and Power given by (see below).
The Magic Levels are:
• Level 0 (0 )– Players cannot learn a Spell; all dice are resolved normally.
• Level 1 (1 )– Players can learn a Spell 1 Level higher than their current Spell Level (represented by books); all dice are resolved normally.
• Level 2 (2 )– Players can learn a Spell up to 2 Levels higher than their current Spell Level; 's deal -2 in damage and 's do not give power.
• Level 3 (3 )– Players can learn a Spell up to 3 Levels higher than their current Spell Level; 's deal -3 in damage, 's do not give power, and now 's no longer conjure magic and instead deal -1 in damage.