RULES
Launch Tutorial
Tiny Epic Quest
Start playing right out of the box with Dized!
Intro
2
Prologue
Objective and Overview
Setup
2
Components
Game Setup (for 2-4 Players)
Gameplay
27
Day Phase
10
Day Phase - Movement and Questing
Hero Movement
Moving Past Goblins
Idling - Choosing to not Move
Regions on the Map Cards
Quest Cards
Equipping Heroes
The Quest Card Row
Flip the First Player Token
Day Phase Completion
Night Phase
16
Dice Actions
9
Take Damage
Magic Level Damage
Defending Damage
Becoming Exhausted
Gain Power
Conjure Magic or Take Damage
Torches and Scrolls
Forge Ahead
Attacking
Night Phase - Adventuring
Exploring Temples
Legendary Items
Resting
Learning Spells
Health and Power Maximum Thresholds
Night Phase - Resolution
Gameplay Overview
Final Scoring
3
Game End
Final Scoring
Credits
Clarifications
2
Legendary Item Clarification
Adventure Dice Symbols
Game Variants
8
Solo Variant
7
Intro
Game Setup
Choose a Difficulty Level
Day Phase - Solo Movement Drafting
Night Phase - Adventuring
Night Phase - Resolution
End of Game
GloomFall Variant
FAQ
Tiny Epic Quest
Game End
menu
Tiny Epic Quest
Final Scoring
Game End
The game's end is triggered at the completion of the Night Phase of round 5.
Next
Final Scoring
Related Rule(s)
Gameplay Overview
Final Scoring