To learn a Spell means to increase your Spell Level (). Your Spell Level contributes to your Victory Points at the end of the game. Also for each Spell Level you have, your maximum Power threshold is increased by 1 (see below). Players start the game with a Spell Level of "0" (off the Magic Card). Your Spell Level is tracked using your Spell Token on the Spell Library (books) located at the bottom of the Magic Card. To learn a Spell, you must choose to Rest during the Night Phase and two conditions must be met:
To learn a Spell means to increase your Spell Level (). Your Spell Level contributes to your Victory Points at the end of the game. Also for each Spell Level you have, your maximum Power threshold is increased by 1 (see below). Players start the game with a Spell Level of "0" (off the Magic Card). Your Spell Level is tracked using your Spell Token on the Spell Library (books) located at the bottom of the Magic Card. To learn a Spell, you must choose to Rest during the Night Phase and two conditions must be met:
1. You must have a Hero on the Obelisk whose symbol matches the Spell (book) you wish to learn (advance your Spell Token to).
2. The Magic Level, as designated by the progress of the Magic Token on the Magic Track, must be high enough for you to learn the number of spell levels you need to reach that Spell.
For example, if your Spell Level is currently "0" (your Spell Token is off the card), and you wish to learn the Spell, the Magic Level must be Level 1 range or higher, and you MUST have a Hero at the Obelisk to then advance your Spell Token forward 1 Level when you Rest.
As another example, if you're currently at Spell Level "0", you can try learning the or Spells instead, which are 2 or 3 Levels higher than your current Spell Level. To do this, you must have a Hero at one of those Obelisks and the Magic Level must be Level 2 or Level 3.
If the two conditions above have been met, then when you Rest, you learn the Spell. Advance your Spell Token to your new book on the Spell Library (this is your new Spell Level), even if this skips books you haven't learned, and move your Max Power Marker on your Player Card to your new maximum Power threshold. If you become Exhausted, your Hero must leave the Obelisk, and you do not learn that Spell.