RULES
Launch Tutorial
Tiny Epic Tactics
Start playing right out of the box with Dized!
Setup and Components
6
Prologue
Components
Assembling the Evergreen Forest
Unit Cards and Stats
Game Modes
Game Setup
Game Overview
6
Game Overview
Turn Order
Taking Actions
Weakened Units
Capturing Units
Terrain Quick Reference
Actions
7
Action: Movement
Effects of Terrain
Action: Melee Attack
Action: Missile Attack
Action: Cast a Spell
Reaction: Countering
Tactic Cards
Scoring and Game End
3
Game End and Scoring
Securing a Control Area
Credits
Variant Game Modes
22
Solo Adventure Mode (1 Player)
18
Solo Adventure Mode Setup
Solo Gameplay Overview
On Your Turn
Enter a Dungeon
Exploring the Dungeon
The Final Dungeon: The Crystal of Glory
The Solo Enemy's Turn
Activating a Solo Enemy Unit
Weakened Solo Enemy Units
Bonuses from Activation
Step 1 (and 4): Check for Melee Attacks
Step 2(and 5): Missile and Spell Attacks
Step 3: Perform Movement
Moving with the Compass
Solo Enemy Movement Special Cases
The "Climb" Card
Solo Enemy Capture and Time Increase
Solo Game End
Competitive Mode: Team Play (4 Players)
Battle Mode: Free-For-All
Battle Mode: Team Play (4 Players)
Cooperative Adventure Mode (2 Players)
FAQ
Tiny Epic Tactics
Can I move through an allied unit?
menu
Tiny Epic Tactics
Can I move through an allied unit?
Yes
You may pass through a space with an ally (counting that space as movement), but you may not end your movement in that space. You may move this way through an allied unit when it is blocking a portal.
Related Rule(s)
Effects of Terrain