Fighters and Rogues have the ability to perform Missile Attacks . The attacking unit must pay 1 Ammo (
) to initiate the attack. To determine whether a target is within range:
• Your Range is the number value () listed in the Missile stat, adjusted for Elevation. This adjustment is +1
if you are at a higher Elevation than your target, and -1
if you are at a lower Elevation. Your target is then in range if the distance to it, determined by counting the number of orthogonal spaces (you may "zig-zag"orthogonally but not count diagonally) from your unit to the target, is less than or equal to your
.
• You MUST have at least 1 in order to perform a Missile Attack.
• Ignore units that are not the target when determining range for the Missile Attack (you will shoot "through" them). Reminder: units on a Peaks space have unlimited range.
Roll for Misses: After determining that your target is in range, you must then roll the dice to see if you are successful. Note the number of green squares (
) under the unit’s missile stat. You must roll that many dice.
For each 1 Miss () rolled, you must pay 1
(in addition to the 1
for initiating the Missile Attack).
• If you have enough to pay for your roll, then you hit your target, dealing damage as listed in your Missile stat.
• If you do not have enough , then you have missed your shot and do not hit your target. Immediately deplete your
to "zero." Your Missile Attack action is then finished.