Tiny Epic Tactics

Competitive Mode: Team Play (4 Players)

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In this mode players divide into two teams, working together as allies to achieve a joint victory.

COMPONENT CHANGES:

None

SETUP CHANGES:

Players sit so that turns alternate between teams. Usually this means you will be sitting across from your teammate. Place your units on “diagonally opposite” sides of the Map. See the diagram on the right for clarification.

GAMEPLAY CHANGES:

During the game, your teammate’s units are considered your allies; however, you cannot take actions with them on your turn. Your units’ abilities (such as healing) can affect them. Likewise, you can move through spaces their units occupy. You can never attack or damage an allied player's units.

Securing Control Areas:

Control Spaces are triggered the same as they are in the base game. Your control is advanced when a unit of your color is in the Control Area at the start of your turn, and your TEAM has more units in the Control Area than the opposing TEAM.

END GAME AND SCORING CHANGES:

Like a 4-player game, all 3 Control Areas need to be secured to trigger end game. The game can also end when all of one player's units (not the units of an entire team) are captured. The active player finishes their turn, and all other players play one final turn in order. Add up the total points of surviving units, captured units, and occupied Villages for the whole team. The Flag Tokens are counted only once for a team.