Tiny Epic Tactics

Terrain Quick Reference

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Climbing: Costs +1 to move to a higher Elevation.

Higher Ground: +1 if target is on a lower Elevation.

Lower Ground: -1 if target is on a higher Elevation.

Plains/Bridges: No effect.

Water: Costs +1 to enter. Your unit takes 1 additional from all attacks.

Forest: Your unit takes 1 fewer from all attacks.

Peaks: Costs +1 to enter. For Missile or Spell Attacks you have unlimited (can target anyone in the Realm).

Village: When entering, heal 4 and replenish your / to full. Worth if occupied at the game's end.

Portals: Enter an unblocked Portal and exit through any other unblocked Portal.

Ballista: Costs +1 to enter. You may then take a second action to Fire the Ballista (Action: Movement).