If a Solo Enemy is not able to attack after steps 1 and 2, it then performs a Move action on step 3. It always tries to move towards your closest unit, counting orthogonal spaces from its starting location. To determine a target:
• Ignore all terrain effects when calculating movement.
• A Solo Enemy will, if possible, move to a location from which it can attack on steps 4 and 5. If no such space exists (because of terrain or other factors) it will look at the next closest unit. If no attack is possible on any unit, it will move towards the closest unit.
• Ties between equidistant targets are broken using the compass, as with selection of a unit to attack.
An Enemy Unit immediately stops its movement if it enters a space adjacent to one of your units.