Check for Missile and Spell Attacks:
If the enemy has a Missile or Spell Attack (noted on their card), it will attempt to perform that type of attack. Note which of your units are within range of the Enemy Unit, and use the decision compass to decide which one it will attack. As with a Melee Attack, it decides by starting where the compass arrow is pointing and goes clockwise.
• Units in dungeons cannot be targeted by Missile or Spell Attacks.
• For Missile Attacks, the Enemy never rolls dice. For Spell Attacks, the Solo Enemy always rolls 3 dice.
• The Solo Enemy does not use Mana or Ammo. You however can still "steal" Ammo/Mana from the appropriate enemy type if your ability allows you to do so.
SOLO ENEMY COUNTERATTACK:
After you attack an Enemy Unit, it will always check if it can Counter your unit. First it checks if it can Melee Attack, and if it cannot, it checks if it can Missile or Spell Attack. If it is Weakened it will lose 2 to remove the Weakened Token in order to Counter (as long as it has 3 or more ).