Tiny Epic Tactics

Action: Melee Attack

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Any unit may perform a Melee Attack () against an enemy in an orthogonally adjacent space at the same Elevation (not on a higher or lower level). The target enemy immediately takes damage () equal to the amount listed on the attacking unit’s card stats.

Roll for Knock Back: After dealing damage in a Melee Attack, you may now elect to roll dice in an attempt to inflict a Knock Back on your target.

Note the number of red squares () under the unit’s Melee stat. You must roll that many dice. For each Knock Back () rolled, move the enemy that many spaces in a straight line away from your unit.

Initiating a Knock Back is optional, but once rolled, you MUST Knock Back the full amount of rolled.

Targets cannot be Knocked Back up to a higher level, but they will fall down to a lower level, if applicable.

Targets encountering a cliff wall, the edge of the map, or another unit while being Knocked Back immediately stop. If this reduces the distance they travel, they lose 1 .

If they are Knocked Back into a Portal, they do not enter it and instead lose 1 as if hitting a cliff wall.

Being Knocked Back into or through a Village, Peak, Water, or Ballista space will not trigger immediate benefits, or inflict penalties.