Tiny Epic Game of Thrones

Exploration Tokens

menu

Across the map are Exploration Tokens for players to gain; you must control the domain with an army of at least 3 units. If you enter the domain via either a March, a Sail, or moving as the result of an Event Card, and this results in a battle, it must be resolved before an unrevealed token can be revealed. There are 2 colors of token:

Blue Tokens (North of the Wall) - When resolving a Ranger Card, if a domain on the card marked with a blue token matches one with a face-down token, immediately flip that token (and resolve it if it is a negative effect). If there is no token in the domain marked by the card, or there is already a face-up token in that domain, add a new face-down token to that domain. When adding a new facedown token to a domain with an army of 3+ units, reveal and resolve the token.

Brown Tokens (South of the Wall) - At the start of the game 12 of the 14 tokens are placed face-down, one into each of the 11 Fief Domains (domains with a ) and 1 in King’s Landing. Both blue and brown tokens have a variety of effects:

Dragon Glass - These relics reduce the overall strength of the Night King (see Battling the Night King). Each must be picked up by an army 3+ units from its domain. However, you first must win a battle against the Ice Dragon to do so (see Ice Dragon). Place it on the rightmost spot on the Night King’s Mat.

Valyrian Steel - These heirlooms reduce the overall strength of the White Walkers (see Battling a White Walker). Place it on the rightmost spot on the White Walkers Mat.

Three-Eyed Raven - A cryptic glimpse into the Night King’s plan! Immediately flip next round’s Ranger Card to view it before next round. Discard this token afterward.

Remove a White Walker - Immediately remove 1 White Walker from anywhere on the map and return it to its pool. This token does not have to be picked up when revealed; it may be picked up later and remain face-up in its domain. Discard this token afterward.

Cache of Gold - Gain the listed amount of gold (). This token does not have to be picked up when revealed; it may be picked up later and remain face-up in its domain. Discard this token afterward.

Loss of Gold - When this token is revealed, the Treaty immediately loses 3 gold, or as much as possible. Discard this token afterward.

Add a White Walker - Immediately add a White Walker to that domain (see Adding White Walkers). If a player has revealed this token in a Treaty-controlled domain, then resolve the battle. Discard this token afterward.

Evoke Terror - Immediately perform an Evoke Terror action (see Evoke Terror) and discard this token afterward.