1. Add the 2 North of the Wall Map Mats above the Map to extend it north, NotW on the left and NotE on the right.
A. Place the Wall between the NW and NE Map Mats and the 2 mats.
2. Add the Night’s Watch and Targaryen House Components to the other houses, before selecting players and non-player houses. If Targaryen House is in the game, see rules for setting up the Dragons in The Mother of Dragons section.
3. Replace the base game Action Mat with the Ice & Fire Action Mat, flipped to the COOPERATIVE side.
4. Replace the base game Round Mat with the Ice & Fire Round Mat, flipped to the COOPERATIVE side. Place the Crown on its normal spot. The Vengeance Tokens can be returned to the box as they will not be used in this mode of play.
5. Shuffle in the Ice & Fire Plot Cards.
6. Place the Treaty Mat by the Scoring Mat. Place 1 Gold Coin on the Gold Track, setting it at 2 Gold for each player. For example, in a four-player game startwith the Coin on space 8.
7. Place these 4 components in a row:
A. The Night King Mat, with a Night King Figure on it.
B. The White Walkers Mat, with the 13 White Walkers on it.
C. The Terror Pool Mat.
D. The Ice Dragon Card flipped to its PHASE 1 side, with the Ice Dragon on it.
8. Shuffle the 14 Brown Exploration Tokens () face-down, placing 1 into each of the 11 Fief Domains “South of the Wall” and 1 into King’s Landing. Return the 2 unplaced tokens to the box.
9. Shuffle the 14 Blue Exploration Tokens () face-down, placing 1 into each of the 8 domains “North of the Wall.” Place the unused tokens in a face-down pile nearby to be used later.
10. Place the Castle onto the Craster’s Keep Domain.
11. Prepare the Ranger Deck:
A. Separate the 18 Ranger Cards into 6 stacks of 3 cards each, based on the Round number on each cards’ back.
B. Shuffle each stack and draw 1 card from each without revealing it. Return the unused cards to the box. Place these 6 cards face-down and in order with “Round 6“ on the bottom and “1“ on the top, making a face-down deck of 6 cards (one for each round).
12. Take the Night King Shield and the Scoring Mat. Choose one Player Shield to represent the collective score of the Treaty (the other shields can be returned to the box). Select the Treaty’s degree of difficulty (Standard, Hard or Epic) and advance either the Night King’s Shield (“NK”) or the Treaty Shield (“T”) on the Scoring Mat based on that difficulty and the number of players in the Treaty: