RULES
Launch Tutorial
Apiary
Start playing right out of the box with Dized!
General
5
Introduction
Overview and Goal
Components
Iconography
Credits
Setup
3
Global Components
Player Components
Advanced Variant
Gameplay
17
Actions
7
Overview
Explore
Advance
Grow
Research
Convert
Carve
Overview
Worker Placement
Worker Bumping
Worker Retrieval
Worker Hibernation
Hibernation Comb
Resources
Tile Types
Queen’s Favor Track
End of Game and Scoring
Automa
22
Automa Setup
2
Setting up Automa
Difficulty Levels
Automa Gameplay
18
Automa Actions
5
Explore
Grow / Convert / Research
Advance
Carve
Retrieve
Automa Cards
An Automa Turn
1. Draw an Automa Card
2. Take an Action
Row 1: Retrieve
Row 2: Carve
Row 3: Other Action
Bumped Workers and Hibernation
Support Icons
S-Curve
Resource
Automa End Game Scoring
Special Case for Automa (Exchange)
Introduction
Automa doesn’t follow the rules!
Examples
8
Faction Tile Example
Worker Retrieval Example
Build Example
Grow Example
Convert Example
Automa Explore Example
Automa Place a Resource Example
Automa Carve Example
Appendix
33
Factions
21
Overview
Ana
Arti
Capen
Carpa
Casi
Cecro
Cypri
Iber
Jemit
Lama
Ligu
Nica
Orea
Pomon
Ria
Saha
Sime
Sini
Visah
Utel
Seed Cards
4
Seed Cards 1-11
Seed Cards 12-22
Seed Cards 23-34
Seed Cards 35-45
Recruits
3
Recruits overview
Recruits A-D
Recruits E-W
Development
2
Development A-F
Development G-W
Carve
2
Carve A-F
Carve H-S
Hive mats
FAQ
Apiary
What do the icons mean in the tiles?
menu
Apiary
What do the icons mean in the tiles?
See the following rule(s) to find an answer to this question.
Related Rule(s)
Tile Types