ADVANCEMENT: Gain 4 for each that you have planted for scoring.
BROOD REARING: Gain 2 per each of your active workers at the end of the game.
CLUSTER: Gain 3 for each tile that is adjacent to the Cluster. Each hex in your faction tile counts as a separate tile for purposes of the Cluster.
COLONY: Gain 14 if you have no .
COMMUNITY: Gain 6 for every set of , , , and you have in your hive. These tiles do not need to be adjacent.
DELEGATION: Gain 3 for every in your hive.
DISCOVERY: Gain 3 for each you have at the end of the game.
EDUCATION: Gain the printed on all adjacent to the Education tile. This means the on adjacent score twice (once during scoring and once during scoring).
EFFICIENCY: Gain 12 if you have no planted in your hive or at the end of the game.
EMISSARY: Gain 4 for every that is adjacent to the Emissary.
EXCHANGE: Lose 3 . You may copy a in any other hive. If the has adjacency requirements, use the Exchange as the point of reference.
EXPANSION: Gain 1 for every tile you have built in your hive ( , , , and ). Exclude your faction tile.
FERMENTATION: Gain 5 .
FOOD CHAMBER: Gain 4 for every in your hive at the end of the game.
FOUNDATION: Gain 1 for every 1 in your hive at the end of the game.