ADVANCEMENT: Gain 4
for each
that you have planted for scoring.
BROOD REARING: Gain 2
per each of your active workers at the end of the game.
CLUSTER: Gain 3
for each tile that is adjacent to the Cluster. Each hex in your faction tile counts as a separate tile for purposes of the Cluster.
COLONY: Gain 14
if you have no
.
COMMUNITY: Gain 6
for every set of
,
,
, and
you have in your hive. These tiles do not need to be adjacent.
DELEGATION: Gain 3
for every
in your hive.
DISCOVERY: Gain 3
for each
you have at the end of the game.
EDUCATION: Gain the
printed on all
adjacent to the Education tile. This means the
on adjacent
score twice (once during
scoring and once during
scoring).
EFFICIENCY: Gain 12
if you have no planted
in your hive or
at the end of the game.
EMISSARY: Gain 4
for every
that is adjacent to the Emissary.
EXCHANGE: Lose 3
. You may copy a
in any other hive. If the
has adjacency requirements, use the Exchange as the point of reference.
EXPANSION: Gain 1
for every tile you have built in your hive (
,
,
, and
). Exclude your faction tile.
FERMENTATION: Gain 5
.
FOOD CHAMBER: Gain 4
for every
in your hive at the end of the game.
FOUNDATION: Gain 1
for every 1
in your hive at the end of the game.