Card# 1
ONE-TIME BENEFIT
Collect one resource token from the supply for each resource shown on any explored planet. Include both printed resources and placed resources.
ENDGAME SCORING
Gain 3
for each
in your hive.
Card# 2
ONE-TIME BENEFIT
When you take an action this turn, act as if your worker has +2 strength. Do not alter the worker. If the new value of your worker is 4 or higher, you may take any bonus associated with playing a strength-4 worker.
ENDGAME SCORING
Gain 3
for each
in your hive.
Card# 3
ONE-TIME BENEFIT
Pay 1
to move the QueenShip 1 space, then perform an Explore action on that location.
ENDGAME SCORING
Gain 7
if you have no
in your hive.
Card# 4
ONE-TIME BENEFIT
Teach 1 dance (place the tokens onto one row in the Convert space), then you must use that conversion once.
ENDGAME SCORING
Gain 7
if you have no
in your hive.
Card# 5
ONE-TIME BENEFIT
Permanently increase or decrease the strength of 1 of your workers by 1.
ENDGAME SCORING
Gain 5
if all spaces on your hive mat have been filled with tiles. This is in addition to the base 8
you earn from filling your hivem at.
Card# 6
ONE-TIME BENEFIT
When you take an action this turn, act as if your worker has +2 strength. Do not alter the worker. If the new value of your worker
is 4 or higher, you may take any bonus associated with playing a strength-4 worker.
ENDGAME SCORING
Gain 5
if all spaces on your hive mat have been filled with tiles. This is in addition to the base 8
you earn from filling your hivem at.
Card# 7
ONE-TIME BENEFIT
Discard any tile from your hive to gain 3
. Discard any resources you are no longer able to store (you may advance up the
track). Any bonuses that you uncover on your hive mat may be reactivated if a new tile is placed on them.
ENDGAME SCORING
Gain 2
for each hibernating worker you have, measured by the number of
you have in the Hibernation Comb at the end of the game.
Card# 8
ONE-TIME BENEFIT
Retrieve 1 worker from the board or from your landing area. Do not increase the worker’s strength and do not collect income.
Note: If an ability allows you to retrieve a worker (without aging), then you can retrieve a strength 4 worker - without it going to hibernating.
ENDGAME SCORING
Gain 2
for each hibernating worker you have, measured by the number of
you have in the Hibernation Comb at the end of the game.
Card# 9
ONE-TIME BENEFIT
Advance 3 spots on the
track.
ENDGAME SCORING
Gain 2
for each
you have not used.
Card# 10
ONE-TIME BENEFIT
Discard any tile from your hive to gain 3
. Discard any resources you are no longer able to store (you may advance up the
track).
Any bonuses that you uncover on your hive mat may be reactivated if a new tile is placed on them.
ENDGAME SCORING
Gain 2
for each
you have not used.
Card# 11
ONE-TIME BENEFIT
Pay 3
to gain any face-up
and build it in your hive without taking an action. Do not pay the normal tile cost.
ENDGAME SCORING
Gain 2
for each active worker you have at the end of the game.