Card# 1
ONE-TIME BENEFIT
Collect one resource token from the supply for each resource shown on any explored planet. Include both printed resources and placed resources.
ENDGAME SCORING
Gain 3 for each in your hive.
Card# 2
ONE-TIME BENEFIT
When you take an action this turn, act as if your worker has +2 strength. Do not alter the worker. If the new value of your worker is 4 or higher, you may take any bonus associated with playing a strength-4 worker.
ENDGAME SCORING
Gain 3 for each in your hive.
Card# 3
ONE-TIME BENEFIT
Pay 1 to move the QueenShip 1 space, then perform an Explore action on that location.
ENDGAME SCORING
Gain 7 if you have no in your hive.
Card# 4
ONE-TIME BENEFIT
Teach 1 dance (place the tokens onto one row in the Convert space), then you must use that conversion once.
ENDGAME SCORING
Gain 7 if you have no in your hive.
Card# 5
ONE-TIME BENEFIT
Permanently increase or decrease the strength of 1 of your workers by 1.
ENDGAME SCORING
Gain 5 if all spaces on your hive mat have been filled with tiles. This is in addition to the base 8 you earn from filling your hivem at.
Card# 6
ONE-TIME BENEFIT
When you take an action this turn, act as if your worker has +2 strength. Do not alter the worker. If the new value of your worker
is 4 or higher, you may take any bonus associated with playing a strength-4 worker.
ENDGAME SCORING
Gain 5 if all spaces on your hive mat have been filled with tiles. This is in addition to the base 8 you earn from filling your hivem at.
Card# 7
ONE-TIME BENEFIT
Discard any tile from your hive to gain 3. Discard any resources you are no longer able to store (you may advance up the track). Any bonuses that you uncover on your hive mat may be reactivated if a new tile is placed on them.
ENDGAME SCORING
Gain 2 for each hibernating worker you have, measured by the number of you have in the Hibernation Comb at the end of the game.
Card# 8
ONE-TIME BENEFIT
Retrieve 1 worker from the board or from your landing area. Do not increase the worker’s strength and do not collect income.
Note: If an ability allows you to retrieve a worker (without aging), then you can retrieve a strength 4 worker - without it going to hibernating.
ENDGAME SCORING
Gain 2 for each hibernating worker you have, measured by the number of you have in the Hibernation Comb at the end of the game.
Card# 9
ONE-TIME BENEFIT
Advance 3 spots on the track.
ENDGAME SCORING
Gain 2 for each you have not used.
Card# 10
ONE-TIME BENEFIT
Discard any tile from your hive to gain 3. Discard any resources you are no longer able to store (you may advance up the track).
Any bonuses that you uncover on your hive mat may be reactivated if a new tile is placed on them.
ENDGAME SCORING
Gain 2 for each you have not used.
Card# 11
ONE-TIME BENEFIT
Pay 3 to gain any face-up and build it in your hive without taking an action. Do not pay the normal tile cost.
ENDGAME SCORING
Gain 2 for each active worker you have at the end of the game.