Apiary

Seed Cards 1-11

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Card# 1

ONE-TIME BENEFIT

Collect one resource token from the supply for each resource shown on any explored planet. Include both printed resources and placed resources.

ENDGAME SCORING

Gain 3 for each in your hive.

Card# 2

ONE-TIME BENEFIT

When you take an action this turn, act as if your worker has +2 strength. Do not alter the worker. If the new value of your worker is 4 or higher, you may take any bonus associated with playing a strength-4 worker.

ENDGAME SCORING

Gain 3 for each in your hive.

Card# 3

ONE-TIME BENEFIT

Pay 1 to move the QueenShip 1 space, then perform an Explore action on that location.

ENDGAME SCORING

Gain 7 if you have no in your hive.

Card# 4

ONE-TIME BENEFIT

Teach 1 dance (place the tokens onto one row in the Convert space), then you must use that conversion once.

ENDGAME SCORING

Gain 7 if you have no in your hive.

Card# 5

ONE-TIME BENEFIT

Permanently increase or decrease the strength of 1 of your workers by 1.

ENDGAME SCORING

Gain 5 if all spaces on your hive mat have been filled with tiles. This is in addition to the base 8 you earn from filling your hivem at.

Card# 6

ONE-TIME BENEFIT

When you take an action this turn, act as if your worker has +2 strength. Do not alter the worker. If the new value of your worker

is 4 or higher, you may take any bonus associated with playing a strength-4 worker.

ENDGAME SCORING

Gain 5 if all spaces on your hive mat have been filled with tiles. This is in addition to the base 8 you earn from filling your hivem at.

Card# 7

ONE-TIME BENEFIT

Discard any tile from your hive to gain 3. Discard any resources you are no longer able to store (you may advance up the track). Any bonuses that you uncover on your hive mat may be reactivated if a new tile is placed on them.

ENDGAME SCORING

Gain 2 for each hibernating worker you have, measured by the number of you have in the Hibernation Comb at the end of the game.

Card# 8

ONE-TIME BENEFIT

Retrieve 1 worker from the board or from your landing area. Do not increase the worker’s strength and do not collect income.

Note: If an ability allows you to retrieve a worker (without aging), then you can retrieve a strength 4 worker - without it going to hibernating.

ENDGAME SCORING

Gain 2 for each hibernating worker you have, measured by the number of you have in the Hibernation Comb at the end of the game.

Card# 9

ONE-TIME BENEFIT

Advance 3 spots on the track.

ENDGAME SCORING

Gain 2 for each you have not used.

Card# 10

ONE-TIME BENEFIT

Discard any tile from your hive to gain 3. Discard any resources you are no longer able to store (you may advance up the track).

Any bonuses that you uncover on your hive mat may be reactivated if a new tile is placed on them.

ENDGAME SCORING

Gain 2 for each you have not used.

Card# 11

ONE-TIME BENEFIT

Pay 3 to gain any face-up and build it in your hive without taking an action. Do not pay the normal tile cost.

ENDGAME SCORING

Gain 2 for each active worker you have at the end of the game.