AGRICULTURALIST: Whenever you retrieve, you may collect one additional income. You may not collect twice from the same . Note that tiles and cards that use the word “retrieve” trigger this ability, whereas those that specify only “collect income” do not.
AGRONOMIST: Whenever you place a in a space adjacent to the Agronomist, gain 1
.
APPRENTICE: You may perform the Carve action with either a strength-3 or a strength-4 worker.
AQUACULTURALIST: You no longer need to spend when you acquire a
through the Advance action.
ARCHITECT: Whenever you gain a , you may pay 1
to plant a
from your hand into any empty slot under your hive mat and/or
.
ARTISAN: Whenever you acquire a through the Carve action, pay 1
less than the printed cost.
ASTROCHEMIST: Whenever you perform the Grow action, your worker counts as if it were a strength-4 (and you may upgrade your faction). You must still pay resources as normal to perform Grow actions.
BIOCHEMIST: Once per turn, convert any 1 into another
(e.g.,
to
, etc.).
BOTANIST: Whenever you place a tile adjacent to the Botanist tile, gain 1 .
CARETAKER: Whenever one of your workers hibernates, gain 2 .
CARTOGRAPHER: Whenever you perform the Explore action, gain 1 additional of your choice (regardless of whether the explored planet provides the type of resource you chose).
CHEMIST: Producing and
costs 1 less
when you perform the Convert action. (This ability applies both to the base conversions and any applicable Dances.)
DEPUTY: When you perform an Advance action (to acquire a ,
, or
), you may purchase from any column regardless of the total worker strength on the space. Note that you do not gain the extra 3
associated with placing a strength-4 worker unless you actually play a strength-4 worker. Pay tile costs as usual.
DIPLOMAT: Whenever you acquire a through the Advance action, pay 1 less
than the printed cost.