After all players have resolved all four turns, the Round ends. If it is the end of Round 2, 4, or 6, then all players score for Zones they control and for the Mighty Mech (see Scoring Rounds). If it is not the end of the 6th and final Round, do the following steps to get ready for the next Round:

1. Advance the Round Token to the next space on the Round track.

2. Pass the Starting Token to the next clockwise player. They are the next Starting Player.

3. All players pick up their Program Cards or Ad Hoc Mode Cards and start the Program Phase of the next Round. Any player in Ad Hoc Mode from the previous Round is no longer in Ad Hoc Mode.